Overview
- Provides strategic perspectives to understand why some products are extremely successful in the market from the perspective of human experience
- Translates theories of art and philosophy to the practice of interface, interaction and information design
- Provides many examples and case studies of the unheralded and rising success of Korean digital products
- Includes supplementary material: sn.pub/extras
Part of the book series: Human–Computer Interaction Series (HCIS)
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Table of contents (8 chapters)
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Basics of Human Experience
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A Strategic Framework for Experience Design
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UX Factors and Design Features for Real Experience
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Summary
Keywords
About this book
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.
Based on the theoretical background of human experience, the book focuses on these three questions:
- How can we understand the current dominant designs of digital products and services?
- What are the user experience factors that are critical to provide the real experience?
- What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience?
Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.
Authors and Affiliations
Bibliographic Information
Book Title: Design for Experience
Book Subtitle: Where Technology Meets Design and Strategy
Authors: Jinwoo Kim
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-3-319-14304-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2015
Hardcover ISBN: 978-3-319-14303-3Published: 25 March 2015
Softcover ISBN: 978-3-319-36495-7Published: 26 June 2017
eBook ISBN: 978-3-319-14304-0Published: 17 March 2015
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: XVIII, 211
Number of Illustrations: 74 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Media Design, Computer Imaging, Vision, Pattern Recognition and Graphics