© 2014

Games and Learning Alliance

Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers

  • Alessandro De Gloria
Conference proceedings GALA 2013

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8605)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 8605)

Table of contents

  1. Front Matter
    Pages I-XVI
  2. SG Design

    1. Front Matter
      Pages 1-1
    2. Ángel Serrano-Lagunaa, Javier Torrentea, Borja Maneroa, Ángel del Blancoa, Blanca Borro-Escribanoa, Iván Martínez-Ortiza et al.
      Pages 16-28
    3. Anna Aljanaki, Dimitrios Bountouridis, John Ashley Burgoyne, Jan Van Balen, Frans Wiering, Henkjan Honing et al.
      Pages 29-40
    4. Martin Fritsch, Sascha Müeller-Feuerstein, Rainer Groß
      Pages 64-76
    5. Aida Azadegan, Jannicke Balsrud Hauge, Francesco Bellotti, Riccardo Berta, Rafael Bidarra, Casper Harteveld et al.
      Pages 77-89
    6. Sondre Johan Mannsverk, Ines Di Loreto, Monica Divitini
      Pages 90-103
  3. SG Technology

    1. Front Matter
      Pages 105-105
    2. Javier Torrente, Ángel Serrano-Laguna, Ángel del Blanco Aguado, Pablo Moreno-Ger, Baltasar Fernandez-Manjon
      Pages 107-115
    3. Kiavash Bahreini, Rob Nadolski, Wim Westera
      Pages 116-129
    4. Shujie Deng, Jian Chang, Jian J. Zhang
      Pages 130-144
    5. Manuel Gentile, Dario La Guardia, Valentina Dal Grande, Simona Ottaviano, Mario Allegra
      Pages 145-156
    6. Matthew Hislop, Aparajithan Sivanathan, Theodore Lim, James M. Ritchie, Gnanathusharan Rajendran, Sandy Louchart
      Pages 157-171
    7. Francesco Curatelli, Chiara Martinengo, Francesco Bellotti, Riccardo Berta
      Pages 172-186
    8. Kristian Kiili, Arttu Perttula, Sylvester Arnab, Marko Suominen
      Pages 200-212
  4. SG Applications

    1. Front Matter
      Pages 213-213

About these proceedings


This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013.

The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.


design methods diagnostic tool emotion analysis gambling game-based learning games of chance haptic devices haptic modeling human-computer interaction interaction design multimodal emotion recognition ontology pathological gambling serious games virtual reality

Editors and affiliations

  • Alessandro De Gloria
    • 1
  1. 1.University of GenovaGenovaItaly

Bibliographic information