Mutative Media

Communication Technologies and Power Relations in the Past, Present, and Futures

  • James A. Dator
  • John A. Sweeney
  • Aubrey M. Yee

Part of the Lecture Notes in Social Networks book series (LNSN)

Table of contents

  1. Front Matter
    Pages i-xvii
  2. James A. Dator, John A. Sweeney, Aubrey M. Yee
    Pages 1-32
  3. James A. Dator, John A. Sweeney, Aubrey M. Yee
    Pages 33-76
  4. James A. Dator, John A. Sweeney, Aubrey M. Yee
    Pages 77-106
  5. James A. Dator, John A. Sweeney, Aubrey M. Yee
    Pages 107-132
  6. James A. Dator, John A. Sweeney, Aubrey M. Yee
    Pages 133-151
  7. James A. Dator, John A. Sweeney, Aubrey M. Yee
    Pages 153-184
  8. James A. Dator, John A. Sweeney, Aubrey M. Yee
    Pages 185-190
  9. James A. Dator, John A. Sweeney, Aubrey M. Yee
    Pages 191-199
  10. Back Matter
    Pages 201-208

About this book

Introduction

Mutative Media is a sweeping examination of how communication technologies have contributed to changes in people’s thoughts and actions, and thus in the power structures of societies, in the past, at present, and in four alternative futures.

We start by surveying what is generally known about the emergence of human language and speech that has enabled humans to extend their organizing abilities beyond that of other hominids. We then review research on the emergence of signs, symbols, and eventually writing, which led to new ways of thinking, acting, and organizing in scribal societies and vastly extended human influence globally. We consider the impact of the printing press in Europe, the Middle East, China, and Korea that led to various ways of thinking and organizing in modern societies, and conclude our historical survey with a discussion of the emergence and impact of electric and electronic communication technologies from the nineteenth century to the present.

After a brief overview of what “futures studies” is and is not, based on our extensive experience in the field, we present four generic alternative futures, and discuss a prototype of a hybrid, mixed-reality game designed to enable players to experience the power and potential of new communication technologies within four very different environments and conditions. We think you will be intrigued by our surprising findings and what they may mean for future generations!

Keywords

Experiential Gaming Platform Future Studies History of Communication Impact of Communication Technology Information and Communication Technologies (ICT) Media Studies Media and Political Science Power Relations in Society Social Change Theory Sociology of Communication Technological Forecasting

Authors and affiliations

  • James A. Dator
    • 1
  • John A. Sweeney
    • 2
  • Aubrey M. Yee
    • 3
  1. 1.Department of Political Science, Hawaii Research Center for Futures StudiesUniversity of Hawaii at ManoaHonoluluUSA
  2. 2.Department of Political Science, Hawaii Research Center for Futures StudiesUniversity of Hawaii at ManoaHonouluUSA
  3. 3.Department of Political Science, Hawaii Research Center for Futures StudiesUniversity of Hawaii at ManoaHonoluluUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-07809-0
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Humanities, Social Sciences and Law
  • Print ISBN 978-3-319-07808-3
  • Online ISBN 978-3-319-07809-0
  • Series Print ISSN 2190-5428
  • Series Online ISSN 2190-5436
  • About this book