Intelligent Technologies for Interactive Entertainment

5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers

  • Matei Mancas
  • Nicolas d’ Alessandro
  • Xavier Siebert
  • Bernard Gosselin
  • Carlos Valderrama
  • Thierry Dutoit
Conference proceedings INTETAIN 2013
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 124)

Table of contents

  1. Front Matter
  2. Linked Media

    1. Sidi Ahmed Mahmoudi, Michal Kierzynka, Pierre Manneback
      Pages 12-21
    2. Huang-Ming Chang, Leonid Ivonin, Wei Chen, Matthias Rauterberg
      Pages 22-31
    3. Lotte Belice Baltussen, Jaap Blom, Roeland Ordelman
      Pages 43-48
    4. Julien Leroy, Francois Rocca, Matei Mancaş, Bernard Gosselin
      Pages 55-64
    5. Tamara Pinos Cisneros, Andrés Pardo Rodríguez
      Pages 65-70
  3. Gaming Technologies

    1. Joelle Tilmanne, Thierry Dutoit
      Pages 71-79
    2. Andrea Sanna, Fabrizio Lamberti, Gianluca Paravati, Gilles Carlevaris, Paolo Montuschi
      Pages 80-89
    3. Jonathan Schoreels, Romuald Deshayes, Tom Mens
      Pages 90-95
    4. François Zajéga, Cécile Picard-Limpens, Julie René, Antonin Puleo, Justine Decuypere, Christian Frisson et al.
      Pages 96-103
    5. Pepijn Rijnbout, Linda de Valk, Arnold Vermeeren, Tilde Bekker, Mark de Graaf, Ben Schouten et al.
      Pages 104-113
    6. Christian Frisson, Gauthier Keyaerts, Fabien Grisard, Stéphane Dupont, Thierry Ravet, François Zajéga et al.
      Pages 114-123
    7. Fernando A. Escobar, Xin Chang, Christian Ibala, Carlos Valderrama
      Pages 146-155
    8. Radhwan Ben Madhkour, Ludovic Burczykowski, Matei Mancaş, Bernard Gosselin
      Pages 156-162
  4. Technologies for Live Entertainment

    1. Loïc Reboursière, Stéphane Dupont
      Pages 163-168

About these proceedings

Introduction

This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.

Keywords

behavior tracking future of television gesture recognition smart rooms speech synthesis

Editors and affiliations

  • Matei Mancas
    • 1
  • Nicolas d’ Alessandro
    • 1
  • Xavier Siebert
    • 1
  • Bernard Gosselin
    • 1
  • Carlos Valderrama
    • 1
  • Thierry Dutoit
    • 1
  1. 1.Engineering FacultyUniversity of Mons (UMONS)MonsBelgium

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-03892-6
  • Copyright Information Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2013
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-03891-9
  • Online ISBN 978-3-319-03892-6
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • About this book