Overview
- A tutorial introduction to mental ray shader programming
- Includes the full source code for 100 shaders and illustrated with over 200 rendered scenes and diagrams
- Cross-references with the first two volumes of mental ray handbooks
- Includes supplementary material: sn.pub/extras
Part of the book series: mental ray® Handbooks (MENTALRAY, volume 3)
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Table of contents (26 chapters)
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Bibliographic Information
Book Title: Writing mental ray® Shaders
Book Subtitle: A Perceptual Introduction
Authors: Andy Kopra
Series Title: mental ray® Handbooks
DOI: https://doi.org/10.1007/978-3-211-48965-9
Publisher: Springer Vienna
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag Vienna 2008
Softcover ISBN: 978-3-211-48964-2Published: 05 August 2008
eBook ISBN: 978-3-211-48965-9Published: 05 April 2009
Series ISSN: 1438-9835
Edition Number: 1
Number of Pages: XIV, 635
Number of Illustrations: 171 illustrations in colour
Topics: Computer Graphics, Computer Applications, Image Processing and Computer Vision, Computer-Aided Engineering (CAD, CAE) and Design, Computer Appl. in Arts and Humanities, Media Design