Overview
Part of the book series: Communications in Computer and Information Science (CCIS, volume 1702)
Included in the following conference series:
Conference proceedings info: GranDGamesBR 2020. GranDGamesBR 2021.
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About this book
The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.
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Table of contents (12 papers)
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Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
Editors and Affiliations
Bibliographic Information
Book Title: Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
Book Subtitle: First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18–21, 2021, Revised Selected Papers
Editors: Rodrigo Pereira dos Santos, Marcelo da Silva Hounsell
Series Title: Communications in Computer and Information Science
DOI: https://doi.org/10.1007/978-3-031-27639-2
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Softcover ISBN: 978-3-031-27638-5Published: 10 March 2023
eBook ISBN: 978-3-031-27639-2Published: 09 March 2023
Series ISSN: 1865-0929
Series E-ISSN: 1865-0937
Edition Number: 1
Number of Pages: X, 275
Number of Illustrations: 21 b/w illustrations, 28 illustrations in colour
Topics: Information Systems and Communication Service, Artificial Intelligence, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Systems Organization and Communication Networks