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Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18–21, 2021, Revised Selected Papers

  • Conference proceedings
  • © 2023

Overview

Part of the book series: Communications in Computer and Information Science (CCIS, volume 1702)

Included in the following conference series:

Conference proceedings info: GranDGamesBR 2020. GranDGamesBR 2021.

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About this book

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.

The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

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Keywords

Table of contents (12 papers)

Other volumes

  1. Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030

Editors and Affiliations

  • UNIRIO, Rio de Janeiro, Brazil

    Rodrigo Pereira dos Santos

  • UDESC, Joinville, Brazil

    Marcelo da Silva Hounsell

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