Skip to main content
  • Conference proceedings
  • © 2022

Extended Reality

First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13445)

Conference series link(s): XR Salento: International Conference on Extended Reality

Conference proceedings info: XR Salento 2022.

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 74.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, access via your institution.

Table of contents (28 papers)

  1. Front Matter

    Pages i-xxiv
  2. Virtual Reality

    1. Front Matter

      Pages 1-1
    2. Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training

      • Vera Colombo, Marta Mondellini, Giovanni Tauro, Giovanna Palumbo, Mauro Rossini, Emilia Biffi et al.
      Pages 3-17
    3. Evaluating Forms of User Interaction with a Virtual Exhibition of Household Appliances

      • Mikołaj Maik, Paweł Sobociński, Krzysztof Walczak, Tomasz Jenek
      Pages 48-62
    4. TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation

      • Gilda Manfredi, Nicola Capece, Ugo Erra, Gabriele Gilio, Vincenzo Baldi, Simone Gerardo Di Domenico
      Pages 63-76
    5. Automatic Generation of 3D Animations from Text and Images

      • Alberto Cannavò, Valentina Gatteschi, Luca Macis, Fabrizio Lamberti
      Pages 77-91
    6. Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy

      • Carola Gatto, Kim Martinez, Lucio Tommaso De Paolis
      Pages 92-103
    7. Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine

      • Ye. A. Daineko, A. Z. Aitmagambetov, D. D. Tsoy, A. E. Kulakayeva, M. T. Ipalakova
      Pages 104-112
    8. The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments

      • Aneta Wiśniewska, Jedrzej Kołecki, Adam Wojciechowski, Rafał Szrajber
      Pages 113-120
    9. Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes

      • David Checa, Ines Miguel-Alonso, Henar Guillen-Sanz, Andres Bustillo
      Pages 121-129
    10. A VR Multiplayer Application for Fire Fighting Training Simulations

      • Irene Capasso, Chiara Bassano, Fabrizio Bracco, Fabio Solari, Eros Viola, Manuela Chessa
      Pages 130-138
    11. Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction

      • S. Livatino, A. Zocco, Y. Iqbal, P. Gainley, G. Morana, G. M. Farinella
      Pages 139-146
    12. Are We Ready for Take-Off ? Learning Cockpit Actions with VR Headsets

      • S. Livatino, M. Mohamed, G. Morana, P. Gainley, Y. Iqbal, T. H. Nguyen et al.
      Pages 147-153
    13. Virtual Reality as a Collaborative Tool for Digitalised Crime Scene Examination

      • Vincenzo Rinaldi, Lucina Hackman, Niamh NicDaeid
      Pages 154-161
    14. A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES Project

      • Carola Gatto, Giovanni D’Errico, Fabiana Nuccetelli, Benito Luigi Nuzzo, Maria Cristina Barba, Giovanna Ilenia Paladini et al.
      Pages 162-173
    15. Efficient and Secure Transmission of Digital Data in the 5G Era

      • Bruno Carpentieri, Francesco Palmieri
      Pages 174-182
  3. Augmented Reality

    1. Front Matter

      Pages 183-183
    2. Hand Interaction Toolset for Augmented Reality Environments

      • Ilias Logothetis, Konstantinos Karampidis, Nikolas Vidakis, Giorgos Papadourakis
      Pages 185-199

Other Volumes

  1. Extended Reality

About this book

This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the First International Conference on Extended Reality, XR Salento 2022, held in Lecce, Italy, during July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference.

The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

Keywords

  • 3D
  • augmented reality
  • computer networks
  • computer systems
  • computer vision
  • Extended Reality
  • HCI
  • Human-Computer Interaction
  • image processing
  • image reconstruction
  • interactive computer graphics
  • mixed reality
  • network protocols
  • signal processing
  • telecommunication systems
  • user interfaces
  • virtual environments
  • virtual reality
  • wireless telecommunication systems

Editors and Affiliations

  • University of Salento, Lecce, Italy

    Lucio Tommaso De Paolis

  • Università di Napoli Federico II, Naples, Italy

    Pasquale Arpaia

  • CNR-STIIMA, Lecco, Italy

    Marco Sacco

Bibliographic Information

Buy it now

Buying options

eBook USD 59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 74.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access