Overview
A detailed guide for organising a game jam - this will help both new and experienced organisers in planning and managing a game jam
A detailed overview of the different types of game jams and hackathons and how they are managed, their benefits, and their challenges. This will help both new and experienced organisers in planning and managing a game jam or hackathon
Reviews of game jams from around the world to help other organisers from those regions plan, manage, and support a game jam or hackathon
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Table of contents (8 chapters)
Keywords
About this book
Editors and Affiliations
About the editors
Foaad Khosmood is Forbes Professor of Computer Engineering at California Polytechnic State University (Cal Poly), and Research Director at the Institute for Advanced Technology and Public Policy IATPP. He holds a Ph.D. in computer science from University of California Santa Cruz. His research interests include natural language processing (NLP), games, AI, data science and game jams. Foaad is a co-founder and past president of Global Game Jam (GGJ). Foaad has presented at Game Developers Conference San Francisco, IndieCade, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2019. At Cal poly he teaches courses on NLP, data science, games and interactive entertainment, and he advises the Cal Poly Game Development student club.
Both Allan Fowler and Foaad Khosmood created the International Conference on Game Jams, Hackathons and Game Creation Events, to date the only dedicated academic venue for game jam scholarship from all disciplines.
Bibliographic Information
Book Title: Game Jams – History, Technology, and Organisation
Editors: Allan Fowler, Foaad Khosmood
DOI: https://doi.org/10.1007/978-3-031-15187-3
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Hardcover ISBN: 978-3-031-15186-6Published: 08 December 2022
Softcover ISBN: 978-3-031-15189-7Published: 08 December 2023
eBook ISBN: 978-3-031-15187-3Published: 07 December 2022
Edition Number: 1
Number of Pages: XVII, 122
Number of Illustrations: 3 b/w illustrations, 20 illustrations in colour
Topics: Computers and Education, Game Development, Software Engineering/Programming and Operating Systems