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Game Jams – History, Technology, and Organisation

  • Book
  • © 2023

Overview

  • A detailed guide for organising a game jam - this will help both new and experienced organisers in planning and managing a game jam

  • A detailed overview of the different types of game jams and hackathons and how they are managed, their benefits, and their challenges. This will help both new and experienced organisers in planning and managing a game jam or hackathon

  • Reviews of game jams from around the world to help other organisers from those regions plan, manage, and support a game jam or hackathon

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Table of contents (8 chapters)

Keywords

About this book

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. 

Editors and Affiliations

  • University of Auckland, Auckland, New Zealand

    Allan Fowler

  • California Polytechnic State University, San Luis Obispo, USA

    Foaad Khosmood

About the editors

Dr. Allan Fowler is a Senior Lecturer (Associate Professor in the USA) at the University of Auckland. Before returning to New Zealand he was a tenured Associate Professor in Game Design and Software Engineering in the USA. While in the USA, he taught at Columbia University in New York, the University of California (Santa Cruz), and California Polytechnic State University (Cal Poly). He is originally from New Zealand and grew up in the Manawatu-Whanganui region. Allan was among the early game jam adopters and trailblazers in New Zealand, Australia and China. He has major game development experience as an academic and game industry professional. Allan has been involved in organising game jams since 2009, and has been involved in many game jams throughout the world. Allan has presented at Game Developers Conference San Francisco, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2021.
 
Foaad Khosmood is Forbes Professor of Computer Engineering at California Polytechnic State University (Cal Poly), and Research Director at the Institute for Advanced Technology and Public Policy IATPP. He holds a Ph.D. in computer science from University of California Santa Cruz. His research interests include natural language processing (NLP), games, AI, data science and game jams. Foaad is a co-founder and past president of Global Game Jam (GGJ). Foaad has presented at Game Developers Conference San Francisco, IndieCade, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2019. At Cal poly he teaches courses on NLP, data science, games and interactive entertainment, and he advises the Cal Poly Game Development student club.


Both Allan Fowler and Foaad Khosmood created the International Conference on Game Jams, Hackathons and Game Creation Events, to date the only dedicated academic venue for game jam scholarship from all disciplines.


Bibliographic Information

  • Book Title: Game Jams – History, Technology, and Organisation

  • Editors: Allan Fowler, Foaad Khosmood

  • DOI: https://doi.org/10.1007/978-3-031-15187-3

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023

  • Hardcover ISBN: 978-3-031-15186-6Published: 08 December 2022

  • Softcover ISBN: 978-3-031-15189-7Published: 08 December 2023

  • eBook ISBN: 978-3-031-15187-3Published: 07 December 2022

  • Edition Number: 1

  • Number of Pages: XVII, 122

  • Number of Illustrations: 3 b/w illustrations, 20 illustrations in colour

  • Topics: Computers and Education, Game Development, Software Engineering/Programming and Operating Systems

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