Editors:
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13262)
Conference series link(s): ACG: Advances in Computer Games
Conference proceedings info: ACG 2021.
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Table of contents (22 papers)
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Front Matter
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Player Modelling
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Front Matter
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About this book
The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Keywords
- artificial intelligence
- computer games
- computer vision
- Decision Making
- Game AI
- game design
- Game Design
- game theory
- Games and Puzzles
- General Game Playing
- Human-Computer Interaction (HCI)
- image processing
- interactive computer graphics
- machine learning
- neural networks
- Opponent Modelling
- Search
- user interfaces
- videogames
Editors and Affiliations
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Maastricht University, Maastricht, The Netherlands
Cameron Browne
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IBM Research - Tokyo, Tokyo, Japan
Akihiro Kishimoto
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University of Alberta, Edmonton, Canada
Jonathan Schaeffer
Bibliographic Information
Book Title: Advances in Computer Games
Book Subtitle: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
Editors: Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-11488-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2022
Softcover ISBN: 978-3-031-11487-8Published: 01 August 2022
eBook ISBN: 978-3-031-11488-5Published: 31 July 2022
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIII, 257
Number of Illustrations: 35 b/w illustrations, 72 illustrations in colour
Topics: Theory of Computation, User Interfaces and Human Computer Interaction, Artificial Intelligence, Image Processing and Computer Vision, Mathematics of Computing