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Advances in Computer Games

17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13262)

Conference series link(s): ACG: Advances in Computer Games

Conference proceedings info: ACG 2021.

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Table of contents (22 papers)

  1. Front Matter

    Pages i-xiii
  2. Learning in Games

    1. Front Matter

      Pages 1-1
    2. Deep Reinforcement Learning for Morpion Solitaire

      • Boris Doux, Benjamin Negrevergne, Tristan Cazenave
      Pages 14-26
    3. Expert Iteration for Risk

      • Lucas Gnecco Heredia, Tristan Cazenave
      Pages 27-37
  3. Search in Games

    1. Front Matter

      Pages 39-39
    2. Sequential Halving Using Scores

      • Nicolas Fabiano, Tristan Cazenave
      Pages 41-52
    3. Cosine Annealing, Mixnet and Swish Activation for Computer Go

      • Tristan Cazenave, Julien Sentuc, Mathurin Videau
      Pages 53-60
    4. A Heuristic Approach to the Game of Sylver Coinage

      • Gilad Moskowitz, Vadim Ponomarenko
      Pages 61-70
    5. Evaluating Interpretability Methods for DNNs in Game-Playing Agents

      • Aðalsteinn Pálsson, Yngvi Björnsson
      Pages 71-81
  4. Solving Games

    1. Front Matter

      Pages 83-83
    2. Quixo is Solved

      • Satoshi Tanaka, François Bonnet, Sébastien Tixeuil, Yasumasa Tamura
      Pages 85-95
    3. BoxOff is NP-Complete

      • Ryan Hayward, Robert Hearn, Mahya Jamshidian
      Pages 118-127
  5. Chess Patterns

    1. Front Matter

      Pages 129-129
    2. Automatic Recognition of Similar Chess Motifs

      • Miha Bizjak, Matej Guid
      Pages 131-141
    3. On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases

      • Rejwana Haque, Ting Han Wei, Martin Müller
      Pages 142-152
    4. Chess Endgame Compression via Logic Minimization

      • Dave Gomboc, Christian R. Shelton
      Pages 153-162
  6. Player Modelling

    1. Front Matter

      Pages 163-163

Other Volumes

  1. Advances in Computer Games

About this book

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021.
 
The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

Keywords

  • artificial intelligence
  • computer games
  • computer vision
  • Decision Making
  • Game AI
  • game design
  • Game Design
  • game theory
  • Games and Puzzles
  • General Game Playing
  • Human-Computer Interaction (HCI)
  • image processing
  • interactive computer graphics
  • machine learning
  • neural networks
  • Opponent Modelling
  • Search
  • user interfaces
  • videogames

Editors and Affiliations

  • Maastricht University, Maastricht, The Netherlands

    Cameron Browne

  • IBM Research - Tokyo, Tokyo, Japan

    Akihiro Kishimoto

  • University of Alberta, Edmonton, Canada

    Jonathan Schaeffer

Bibliographic Information

Buy it now

Buying options

eBook USD 54.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 69.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access