Editors:
Maximizes readers understanding of VR/AR in everyday environments
Provides an inventory of methods on research and engineering of VR/AR systems for everyday context
Includes a broad overview of application areas and scenarios going beyond traditional laboratory settings
Part of the book series: Human–Computer Interaction Series (HCIS)
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Table of contents (9 chapters)
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Front Matter
About this book
This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.
To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.Keywords
- Virtual Reality
- Augmented Reality
- Human-Computer Interaction
- Interaction Techniques
- Virtual Reality and Disability
Editors and Affiliations
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KU Leuven, Leuven, Belgium
Adalberto Simeone
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Human-Computer Interaction Group, University of Trier, Trier, Germany
Benjamin Weyers
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Liverpool Business School, Liverpool John Moores University, Liverpool, UK
Svetlana Bialkova
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HIT Lab NZ, University of Canterbury, Christchurch, New Zealand
Robert W. Lindeman
Bibliographic Information
Book Title: Everyday Virtual and Augmented Reality
Editors: Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-3-031-05804-2
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023
Hardcover ISBN: 978-3-031-05803-5Published: 19 February 2023
Softcover ISBN: 978-3-031-05806-6Due: 04 March 2024
eBook ISBN: 978-3-031-05804-2Published: 18 February 2023
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: XII, 249
Number of Illustrations: 8 b/w illustrations, 75 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computers and Society