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  • Book
  • © 2023

Everyday Virtual and Augmented Reality

  • Maximizes readers understanding of VR/AR in everyday environments

  • Provides an inventory of methods on research and engineering of VR/AR systems for everyday context

  • Includes a broad overview of application areas and scenarios going beyond traditional laboratory settings

Part of the book series: Human–Computer Interaction Series (HCIS)

Buying options

eBook USD 149.00
Price excludes VAT (USA)
  • ISBN: 978-3-031-05804-2
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Hardcover Book USD 199.99
Price excludes VAT (USA)

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Table of contents (9 chapters)

  1. Front Matter

    Pages i-xii
  2. Introduction to Everyday Virtual and Augmented Reality

    • Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman
    Pages 1-20
  3. Extended Reality for Knowledge Work in Everyday Environments

    • Verena Biener, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert
    Pages 21-56
  4. The Use of Augmented Reality for Temporal Coordination in Everyday Work Context

    • Lisa Thomaschewski, Nico Feld, Benjamin Weyers, Annette Kluge
    Pages 57-87
  5. Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR

    • Anil Ufuk Batmaz, Wolfgang Stuerzlinger
    Pages 89-118
  6. Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults

    • Sergi Bermúdez i Badia, João Avelino, Alexandre Bernardino, Mónica S. Cameirão, John Edison Muñoz, Heitor Cardoso et al.
    Pages 119-145
  7. Using Think-Aloud Protocol in Immersive VR Evaluations

    • Xuesong Zhang, Adalberto L. Simeone
    Pages 197-226
  8. Adaptive Virtual Neuroarchitecture

    • Abhinandan Jain, Pattie Maes, Misha Sra
    Pages 227-249

About this book

This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc.

To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.


Keywords

  • Virtual Reality
  • Augmented Reality
  • Human-Computer Interaction
  • Interaction Techniques
  • Virtual Reality and Disability

Editors and Affiliations

  • KU Leuven, Leuven, Belgium

    Adalberto Simeone

  • Human-Computer Interaction Group, University of Trier, Trier, Germany

    Benjamin Weyers

  • Liverpool Business School, Liverpool John Moores University, Liverpool, UK

    Svetlana Bialkova

  • HIT Lab NZ, University of Canterbury, Christchurch, New Zealand

    Robert W. Lindeman

Bibliographic Information

  • Book Title: Everyday Virtual and Augmented Reality

  • Editors: Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman

  • Series Title: Human–Computer Interaction Series

  • DOI: https://doi.org/10.1007/978-3-031-05804-2

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2023

  • Hardcover ISBN: 978-3-031-05803-5Published: 19 February 2023

  • Softcover ISBN: 978-3-031-05806-6Due: 04 March 2024

  • eBook ISBN: 978-3-031-05804-2Published: 18 February 2023

  • Series ISSN: 1571-5035

  • Series E-ISSN: 2524-4477

  • Edition Number: 1

  • Number of Pages: XII, 249

  • Number of Illustrations: 8 b/w illustrations, 75 illustrations in colour

  • Topics: User Interfaces and Human Computer Interaction, Computers and Society

Buying options

eBook USD 149.00
Price excludes VAT (USA)
  • ISBN: 978-3-031-05804-2
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Hardcover Book USD 199.99
Price excludes VAT (USA)