Overview
- Addresses research challenges involved in the abiding problem of supporting the process of authoring interactive stories
- Incorporates views from a wide range of academics and practitioners, bridging the gaps between these two communities
- Brings together the open challenges and unanswered questions in one volume for the first time
Part of the book series: Human–Computer Interaction Series (HCIS)
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About this book
Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user interaction, creates confusion for tool developers and raises barriers for new authors.
This book examines these issues from both the tool designer and the author’s perspective, discusses the poetics of IDN and how that can be used to design authoring tools, explores diverse forms of IDN and their demands, and investigates the challenges around conducting research on IDN authoring.
To address these challenges, the chapter authors incorporate a range of interdisciplinary perspectives on ‘The Authoring Problem’ in IDN. While existing texts provide ‘how-to’ guidance for authors, this book is a primer for research and practice-based investigations into the authoring problem, collecting the latest thoughts about this area from key researchers and practitioners.Similar content being viewed by others
Keywords
Table of contents (21 chapters)
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Content
Editors and Affiliations
About the editors
Dr. David Millard is Associate Professor of Computer Science at the University of Southampton, UK. A leading figure in the Hypertext community, he has over 240 publications in international conferences and journals, was Vice-Chair of ACM SIGWEB from 2015-2019, and is the current chair of the ACM Hypertext steering committee. He has won awards for his work on hypertext structures and authoring, and his current research interests are focused on hypertextual structures in games, locative literature, and digital narratives.
Dr. Alex Mitchell teaches game and UX design and interactive storytelling in the Department of Communications and New Media at the National University of Singapore. His research investigates various aspects of computer-based art and entertainment. His recent work has explored the role of defamiliarization in gameplay, and motivations for replaying interactive stories. He is a founding executive board member of ARDIN (Association for Research in Digital Interactive Narrative).
Dr. Ulrike Spierling is a professor of Media Design at the RheinMain University of Applied Sciences in Wiesbaden, Germany. She has been leading research groups in Interactive Storytelling since 1998, with applied research and development projects tackling interactions with virtual characters, conversational user interfaces, chatbot-based storytelling, as well as location-based interactive drama in Augmented Reality. She has organized several international workshops on Authoring for Interactive Narrative since 2006, and co-founded the annual conference series ICIDS (International Conference on Interactive Digital Storytelling) in 2008.
Bibliographic Information
Book Title: The Authoring Problem
Book Subtitle: Challenges in Supporting Authoring for Interactive Digital Narratives
Editors: Charlie Hargood, David E. Millard, Alex Mitchell, Ulrike Spierling
Series Title: Human–Computer Interaction Series
DOI: https://doi.org/10.1007/978-3-031-05214-9
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
Hardcover ISBN: 978-3-031-05213-2Published: 02 January 2023
Softcover ISBN: 978-3-031-05216-3Published: 03 January 2024
eBook ISBN: 978-3-031-05214-9Published: 01 January 2023
Series ISSN: 1571-5035
Series E-ISSN: 2524-4477
Edition Number: 1
Number of Pages: VI, 336
Number of Illustrations: 17 b/w illustrations, 16 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Game Development, Interaction Design