Part of the book series: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging (SLVCCGACPI)
Buy it now
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, access via your institution.
Table of contents (8 chapters)
About this book
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
Authors and Affiliations
OLM Digital, Inc., Japan
Kyushu University, Japan
About the authors
Book Title: Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Authors: Ken Anjyo, Hiroyuki Ochiai
Publisher: Springer Cham
Copyright Information: Springer Nature Switzerland AG 2017
Softcover ISBN: 978-3-031-01464-2Published: 11 April 2017
eBook ISBN: 978-3-031-02592-1Published: 01 June 2022
Series ISSN: 2469-4215
Series E-ISSN: 2469-4223
Edition Number: 2
Number of Pages: XVI, 79