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Table of contents (5 chapters)
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Front Matter
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Back Matter
About this book
Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.
The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.
This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.
Authors and Affiliations
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University of British Columbia, Canada
Tor M. Aamodt
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Samsung Electronics, USA
Wilson Wai Lun Fung
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Purdue University, USA
Timothy G. Rogers
About the authors
Timothy G. Rogers is an Assistant Professor in the Electrical and Computer Engineering department at Purdue University, where his research focuses on massively multithreaded processor design. He is interested in exploring computer systems and architectures that improve both programmer productivity and energy efficiency. Timothy is a winner of the NVIDIA Graduate Fellowship and the NSERC Alexander Graham Bell Canada Graduate Scholarship. His work has been selected as a ""Top Pick"" from computer architecture by IEEE Micro Magazine and as a ""Research Highlight"" in Communications of the ACM. During his Ph.D., Timothy interned at NVIDIA Research and AMD Research. Prior to attending graduate school, Timothy worked as a software engineer at Electronic Arts and received his BEng in Electrical Engineering from McGill University.
Bibliographic Information
Book Title: General-Purpose Graphics Processor Architectures
Authors: Tor M. Aamodt, Wilson Wai Lun Fung, Timothy G. Rogers
Series Title: Synthesis Lectures on Computer Architecture
DOI: https://doi.org/10.1007/978-3-031-01759-9
Publisher: Springer Cham
eBook Packages: Synthesis Collection of Technology (R0), eBColl Synthesis Collection 8
Copyright Information: Springer Nature Switzerland AG 2018
Softcover ISBN: 978-3-031-00631-9Published: 21 May 2018
eBook ISBN: 978-3-031-01759-9Published: 31 May 2022
Series ISSN: 1935-3235
Series E-ISSN: 1935-3243
Edition Number: 1
Number of Pages: XVIII, 122