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The Influence of Delay on Cloud Gaming Quality of Experience

  • Investigates the impact of delay on cloud/live stream gaming quality of experience (QoE)

  • Identifies the game characteristics influencing the delay sensitivity and evaluates

  • Presents delay compensation techniques that mitigate the impact of delay and delay variation on gaming QoE

Part of the book series: T-Labs Series in Telecommunication Services (TLABS)

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eBook USD 109.00
Price excludes VAT (USA)
  • ISBN: 978-3-030-99869-1
  • Instant PDF download
  • Readable on all devices
  • Own it forever
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  • Tax calculation will be finalised during checkout
Hardcover Book USD 149.99
Price excludes VAT (USA)

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Table of contents (6 chapters)

  1. Front Matter

    Pages i-xix
  2. Introduction

    • Saeed Shafiee Sabet
    Pages 1-5
  3. Gaming QoE Assessment

    • Saeed Shafiee Sabet
    Pages 7-30
  4. Influence of Delay on Gaming QoE

    • Saeed Shafiee Sabet
    Pages 31-65
  5. Influence of Time-Varying Delay on Gaming QoE

    • Saeed Shafiee Sabet
    Pages 67-90
  6. Delay Compensation Technique

    • Saeed Shafiee Sabet
    Pages 91-118
  7. Conclusion and Outlook

    • Saeed Shafiee Sabet
    Pages 119-127
  8. Back Matter

    Pages 129-156

About this book

This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Keywords

  • Cloud gaming
  • Game delay compensation
  • Game Quality of Experience
  • Game QoE
  • Gaming QoE Assessment

Authors and Affiliations

  • Holistic Systems, Simula Metropolitan Center for Digital Engineering, Oslo, Norway

    Saeed Shafiee Sabet

About the author

Saeed Shafiee Sabet received the master’s degree in information technology from the University of Tehran in 2018 and Ph.D. degree from Technische Universität Berlin on modeling the gaming quality of experience under the supervision of Prof. Dr.-Ing. S. Möller. in 2021. He is currently a PostDoctoral researcher at Simula Research Lab and Oslo Metropolitan University, working on applied artificial intelligence in user quality of experience and virtual reality. His research interests include multimedia systems and networking specifically cloud gaming, VR, and applied AI for multimedia systems.

Bibliographic Information

Buying options

eBook USD 109.00
Price excludes VAT (USA)
  • ISBN: 978-3-030-99869-1
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Hardcover Book USD 149.99
Price excludes VAT (USA)