Authors:
Comprehensively measures the carbon footprint of digital games industry through game development, distribution, and play
Intervenes in debates around games powers of persuasion and their ability to catalyse climate consciousness in players
Provides practical actions that the digital games industry can take to reduce its climate impact and carbon emissions
Part of the book series: Palgrave Studies in Media and Environmental Communication (PSMEC)
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Table of contents (8 chapters)
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Front Matter
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Back Matter
About this book
This book presents the first sustained analysis of the digital game industry’s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production – by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.
Keywords
- climate change
- digital games
- videogames
- sustainability
- digital media
- carbon neutral gaming
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Authors and Affiliations
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University of Technology Sydney, Sydney, Australia
Benjamin J. Abraham
About the author
Bibliographic Information
Book Title: Digital Games After Climate Change
Authors: Benjamin J. Abraham
Series Title: Palgrave Studies in Media and Environmental Communication
DOI: https://doi.org/10.1007/978-3-030-91705-0
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022
Hardcover ISBN: 978-3-030-91704-3Published: 08 March 2022
Softcover ISBN: 978-3-030-91707-4Published: 09 March 2023
eBook ISBN: 978-3-030-91705-0Published: 07 March 2022
Series ISSN: 2634-6451
Series E-ISSN: 2634-646X
Edition Number: 1
Number of Pages: XV, 254
Number of Illustrations: 4 b/w illustrations