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  • Conference proceedings
  • © 2021

Monte Carlo Search

First Workshop, MCS 2020, Held in Conjunction with IJCAI 2020, Virtual Event, January 7, 2021, Proceedings

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Part of the book series: Communications in Computer and Information Science (CCIS, volume 1379)

Conference series link(s): MCS: Monte Carlo Search International Workshop

Conference proceedings info: MCS 2020.

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Table of contents (9 papers)

  1. Front Matter

    Pages i-ix
  2. The $$\alpha \mu $$ α μ Search Algorithm for the Game of Bridge

    • Tristan Cazenave, Véronique Ventos
    Pages 1-16
  3. Stabilized Nested Rollout Policy Adaptation

    • Tristan Cazenave, Jean-Baptiste Sevestre, Matthieu Toulemont
    Pages 17-30
  4. Ordinal Monte Carlo Tree Search

    • Tobias Joppen, Johannes Fürnkranz
    Pages 39-55
  5. Monte Carlo Game Solver

    • Tristan Cazenave
    Pages 56-70
  6. Generalized Nested Rollout Policy Adaptation

    • Tristan Cazenave
    Pages 71-83
  7. Monte Carlo Inverse Folding

    • Tristan Cazenave, Thomas Fournier
    Pages 84-99
  8. Monte Carlo Graph Coloring

    • Tristan Cazenave, Benjamin Negrevergne, Florian Sikora
    Pages 100-115
  9. Enhancing Playout Policy Adaptation for General Game Playing

    • Chiara F. Sironi, Tristan Cazenave, Mark H. M. Winands
    Pages 116-139
  10. Back Matter

    Pages 141-141

Other Volumes

  1. Monte Carlo Search

    First Workshop, MCS 2020, Held in Conjunction with IJCAI 2020, Virtual Event, January 7, 2021, Proceedings

About this book

This book constitutes the refereed proceedings of the First Workshop on Monte Carlo Search, MCS 2020, organized in conjunction with IJCAI 2020. The event was supposed to take place in Yokohama, Japan, in July 2020, but due to the Covid-19 pandemic was held virtually on January 7, 2021. 

The 9 full papers of the specialized project were carefully reviewed and selected from 15 submissions. The following topics are covered in the contributions: discrete mathematics in computer science, games, optimization, search algorithms, Monte Carlo methods, neural networks, reinforcement learning, machine learning.

Keywords

  • adaptive algorithms
  • artificial intelligence
  • computer games
  • computer science
  • computer systems
  • computer vision
  • correlation analysis
  • engineering
  • evolutionary algorithms
  • game design
  • game theory
  • gameplay
  • genetic algorithms
  • Human-Computer Interaction (HCI)
  • interactive computer graphics
  • internet
  • mathematics
  • optimization
  • signal processing
  • user interfaces

Editors and Affiliations

  • Université Paris-Dauphine, Paris, France

    Tristan Cazenave

  • Facebook FAIR, Paris, France

    Olivier Teytaud

  • Maastricht University, Maastricht, The Netherlands

    Mark H. M. Winands

Bibliographic Information

Buying options

eBook
USD 59.99
Price excludes VAT (USA)
  • ISBN: 978-3-030-89453-5
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD 74.99
Price excludes VAT (USA)