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  • © 2022

Video Games and Comedy

Palgrave Macmillan
  • Provides the first book length study on the intersection of comedy and games studies

  • Brings together comedy studies, game studies, media studies, philosophy, anthropology, and folkloristics

  • Can be used in teaching a wide range of classes at both undergraduate and postgraduate levels

Part of the book series: Palgrave Studies in Comedy (PSCOM)

Buying options

eBook USD 119.00
Price excludes VAT (USA)
  • ISBN: 978-3-030-88338-6
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 159.99
Price excludes VAT (USA)
This title has not yet been released. You may pre-order it now and we will ship your order when it is published on 12 Apr 2023.
Hardcover Book USD 159.99
Price excludes VAT (USA)

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Table of contents (18 chapters)

  1. Front Matter

    Pages i-xx
  2. Ludo-Comedic Consonance: An Introduction to Video Games and Comedy

    • Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Švelch
    Pages 1-31
  3. Scaffolding and How to Fall Off It: Theories and Concepts

    1. Front Matter

      Pages 33-33
    2. Comedy and the Dual Position of the Player

      • Nele Van de Mosselaer
      Pages 35-52
    3. Benign Trials, Vexing Violations: Reading Humour in Puzzle Games

      • Wyatt Moss-Wellington, Paul Martin
      Pages 113-130

About this book

Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games.

Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Keywords

  • Comedy
  • Digital Games
  • Video Games
  • Theory of Comedy
  • Play
  • Games Studies
  • Humour

Editors and Affiliations

  • University of Malta, Msida, Malta

    Krista Bonello Rutter Giappone

  • Faculty of Polish Studies, Jagiellonian University, Kraków, Poland

    Tomasz Z. Majkowski

  • Department of Media Studies, Charles University, Prague, Czechia

    Jaroslav Švelch

About the editors

Krista Bonello Rutter Giappone is Visiting Senior Lecturer at the University of Malta, and a Research Fellow with the University of Kent, UK. She has written extensively on comedy, including comedy in video games. 

Tomasz Z. Majkowski is Associate Professor at Jagiellonian University in Krakow, Poland, where he teaches and researches games, the carnivalesque and popular culture among other areas. 

Jaroslav Švelch is Assistant Professor of media studies at Charles University, Prague, the Czech Republic. A media scholar and linguist by training, his research focuses on game history, humour in video games, and video game monsters. He is the author of Gaming the Iron Curtain (2018), a history of computer gaming in 1980s Czechoslovakia. 

Bibliographic Information

  • Book Title: Video Games and Comedy

  • Editors: Krista Bonello Rutter Giappone, Tomasz Z. Majkowski, Jaroslav Švelch

  • Series Title: Palgrave Studies in Comedy

  • DOI: https://doi.org/10.1007/978-3-030-88338-6

  • Publisher: Palgrave Macmillan Cham

  • eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)

  • Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2022

  • Hardcover ISBN: 978-3-030-88337-9Published: 29 March 2022

  • Softcover ISBN: 978-3-030-88340-9Due: 12 April 2023

  • eBook ISBN: 978-3-030-88338-6Published: 26 March 2022

  • Series ISSN: 2731-4332

  • Series E-ISSN: 2731-4340

  • Edition Number: 1

  • Number of Pages: XX, 362

  • Number of Illustrations: 3 b/w illustrations, 40 illustrations in colour

  • Topics: Comedy Studies, Games Studies, Popular Culture

Buying options

eBook USD 119.00
Price excludes VAT (USA)
  • ISBN: 978-3-030-88338-6
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 159.99
Price excludes VAT (USA)
This title has not yet been released. You may pre-order it now and we will ship your order when it is published on 12 Apr 2023.
Hardcover Book USD 159.99
Price excludes VAT (USA)