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  • Conference proceedings
  • © 2021

Augmented Reality, Virtual Reality, and Computer Graphics

8th International Conference, AVR 2021, Virtual Event, September 7–10, 2021, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12980)

Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)

Conference series link(s): XR Salento: International Conference on Extended Reality

Conference proceedings info: AVR 2021.

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Table of contents (52 papers)

  1. Front Matter

    Pages i-xvi
  2. Virtual Reality

    1. Front Matter

      Pages 1-1
    2. Virtual Scene Components for Data Visualization

      • Bruno Ježek, Ondřej Šimeček, Antonín Slabý
      Pages 3-16
    3. Developing a Gesture Library for Working in a Virtual Environment

      • D. D. Tsoy, Ye. A. Daineko, M. T. Ipalakova, A. M. Seitnur, A. N. Myrzakulova
      Pages 17-24
    4. Large-Scale 3D Web Environment for Visualization and Marketing of Household Appliances

      • Paweł Sobociński, Dominik Strugała, Krzysztof Walczak, Mikołaj Maik, Tomasz Jenek
      Pages 25-43
    5. Users’ Evaluation of Procedurally Generated Game Levels

      • Riccardo Galdieri, Alessandro Longobardi, Michele De Bonis, Marcello Carrozzino
      Pages 44-52
    6. A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality

      • Nicola Capece, Monica Gruosso, Ugo Erra, Rosario Catena, Gilda Manfredi
      Pages 53-65
    7. Replacing EEG Sensors by AI Based Emulation

      • Fabio Genz, Clemens Hufeld, Simone Müller, Daniel Kolb, Johannes Starck, Dieter Kranzlmüller
      Pages 66-80
    8. A Preliminary Study on Virtual Reality Tools in Human-Robot Interaction

      • Sara Kaszuba, Francesco Leotta, Daniele Nardi
      Pages 81-90
    9. Gaze-Based Interaction for Interactive Storytelling in VR

      • Heiko Drewes, Evelyn Müller, Sylvia Rothe, Heinrich Hussmann
      Pages 91-108
    10. An Automatic 3D Scene Generation Pipeline Based on a Single 2D Image

      • Alberto Cannavò, Christian Bardella, Lorenzo Semeraro, Federico De Lorenzis, Congyi Zhang, Ying Jiang et al.
      Pages 109-117
    11. Overcoming the Limits of a Neural Network for Character-Scene Interactions

      • Marco Mameli, Dario De Carolis, Emanuele Frontoni, Primo Zingaretti
      Pages 118-134
    12. Immersive Insights: Virtual Tour Analytics System for Understanding Visitor Behavior

      • Roberto Pierdicca, Michele Sasso, Flavio Tonetto, Francesca Bonelli, Andrea Felicetti, Marina Paolanti
      Pages 135-155
    13. Immersive VR as a Promising Technology for Computer-Supported Mindfulness

      • Lucio Tommaso De Paolis, Pasquale Arpaia, Giovanni D’Errico, Carola Gatto, Nicola Moccaldi, Fabiana Nuccetelli
      Pages 156-166
  3. Augmented Reality

    1. Front Matter

      Pages 167-167
    2. AR Scribble: Evaluating Design Patterns for Augmented Reality User Interfaces

      • Ingo Börsting, Bastian Fischer, Volker Gruhn
      Pages 169-177
    3. Interdisciplinary Collaboration in Augmented Reality Development - A Process Model

      • Ingo Börsting, Evgenia Shulikina, Volker Gruhn
      Pages 178-194
    4. Interoperable Dynamic Procedure Interactions on Semantic Augmented Reality Browsers

      • Martín Becerra, Jorge Ierache, María José Abasolo
      Pages 195-208
    5. Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile AR

      • Gideon Raeburn, Laurissa Tokarchuk, Martin Welton
      Pages 209-226
    6. Efficient Augmented Reality on Low-Power Embedded Systems

      • Alessandro Longobardi, Franco Tecchia, Marcello Carrozzino, Massimo Bergamasco
      Pages 227-244

Other Volumes

  1. Augmented Reality, Virtual Reality, and Computer Graphics

About this book

This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually.
The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

Keywords

  • Computer Science
  • Informatics
  • Conference Proceedings
  • Research
  • Applications

Editors and Affiliations

  • University of Salento, Lecce, Italy

    Lucio Tommaso De Paolis

  • University of Naples Federico II, Naples, Italy

    Pasquale Arpaia

  • University of Paris-Sud, Orsay, France

    Patrick Bourdot

Bibliographic Information

  • Book Title: Augmented Reality, Virtual Reality, and Computer Graphics

  • Book Subtitle: 8th International Conference, AVR 2021, Virtual Event, September 7–10, 2021, Proceedings

  • Editors: Lucio Tommaso De Paolis, Pasquale Arpaia, Patrick Bourdot

  • Series Title: Lecture Notes in Computer Science

  • DOI: https://doi.org/10.1007/978-3-030-87595-4

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer Nature Switzerland AG 2021

  • Softcover ISBN: 978-3-030-87594-7Published: 16 September 2021

  • eBook ISBN: 978-3-030-87595-4Published: 15 September 2021

  • Series ISSN: 0302-9743

  • Series E-ISSN: 1611-3349

  • Edition Number: 1

  • Number of Pages: XVI, 737

  • Number of Illustrations: 41 b/w illustrations, 441 illustrations in colour

  • Topics: Computer Imaging, Vision, Pattern Recognition and Graphics

Buy it now

Buying options

eBook USD 109.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 139.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access