Editors:
Furthers understanding of esports as a form of entertainment and sport
Posits esports as a facilitator for communication and interaction in co-creative activities
15 chapters from game cultures and esports scholars across ten different nationalities
Open Access publication allows for wide-reaching use
Buying options
Table of contents (11 chapters)
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Front Matter
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Playing Overwatch
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Front Matter
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Back Matter
About this book
The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology.
Keywords
- Game culture
- Game studies
- Overwatch
- Game development
- Digital culture
- Digital media
- esports
- Open Access
Editors and Affiliations
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Faculty of Humanities and Social Sciences, University of Jyväskylä, Jyväskylä, Finland
Maria Ruotsalainen, Veli-Matti Karhulahti
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Faculty of Information Technology and Communication Sciences, Tampere University, Tampere, Finland
Maria Törhönen
About the editors
Bibliographic Information
Book Title: Modes of Esports Engagement in Overwatch
Editors: Maria Ruotsalainen, Maria Törhönen, Veli-Matti Karhulahti
DOI: https://doi.org/10.1007/978-3-030-82767-0
Publisher: Palgrave Macmillan Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s) 2022
License: CC BY
Hardcover ISBN: 978-3-030-82766-3Published: 10 March 2022
Softcover ISBN: 978-3-030-82769-4Published: 10 March 2022
eBook ISBN: 978-3-030-82767-0Published: 09 March 2022
Edition Number: 1
Number of Pages: XVII, 229
Number of Illustrations: 31 b/w illustrations
Topics: Games Studies, Popular Culture