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  • © 2021

Virtual, Augmented and Mixed Reality

13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12770)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): HCII: International Conference on Human-Computer Interaction

Conference proceedings info: HCII 2021.

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Table of contents (47 papers)

  1. Front Matter

    Pages i-xxi
  2. Designing and Evaluating VAMR Environments

    1. Front Matter

      Pages 1-1
    2. Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework

      • Luis Emilio Bruni, Hossein Dini, Aline Simonetti
      Pages 3-17
    3. Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces

      • Vinu Kamalasanan, Frederik Schewe, Monika Sester, Mark Vollrath
      Pages 18-31
    4. GazeXR: A General Eye-Tracking System Enabling Invariable Gaze Data in Virtual Environment

      • Chris Lenart, Yuxin Yang, Zhiqing Gu, Cheng-Chang Lu, Karl Kosko, Richard Ferdig et al.
      Pages 47-58
    5. SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers

      • Sicheng Li, Yudai Makioka, Kyousuke Kobayashi, Haoran Xie, Kentaro Takashima
      Pages 59-70
    6. A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications

      • Oana Mitruț, Alin Moldoveanu, Livia Petrescu, Cătălin Petrescu, Florica Moldoveanu
      Pages 71-79
    7. Designing Limitless Path in Virtual Reality Environment

      • Raghav Mittal, Sai Anirudh Karre, Y. Raghu Reddy
      Pages 80-95
    8. A Comparative Study of Conversational Proxemics for Virtual Agents

      • David Novick, Aaron E. Rodriguez
      Pages 96-105
    9. Real-Time Data Analytics of COVID Pandemic Using Virtual Reality

      • Sharad Sharma, Sri Teja Bodempudi, Aishwarya Reehl
      Pages 106-116
    10. Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications

      • Jennifer N. Avari Silva, Michael K. Southworth, Christopher M. Andrews, Mary Beth Privitera, Alexander B. Henry, Jonathan R. Silva
      Pages 117-133
    11. Consistency in Multi-device Service Including VR: A Case Study

      • Tian Xie, Zhifeng Jin, Zhejun Liu, Entang He
      Pages 147-159
  3. Multimodal and Natural Interaction in VAMR

    1. Front Matter

      Pages 161-161
    2. User Defined Walking-In-Place Gestures for Intuitive Locomotion in Virtual Reality

      • Woojoo Kim, Eunsik Shin, Shuping Xiong
      Pages 172-182
    3. Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers

      • Kevin P. Pfeil, Katelynn A. Kapalo, Seng Lee Koh, Pamela Wisniewski, Joseph J. LaViola Jr.
      Pages 183-202
    4. Pseudo-haptic Perception in Smartphones Graphical Interfaces: A Case Study

      • Edmilson Domaredzki Verona, Beatriz Regina Brum, Claiton de Oliveira, Silvio Ricardo Rodrigues Sanches, Cléber Gimenez Corrêa
      Pages 203-222
    5. A Research on Sensing Localization and Orientation of Objects in VR with Facial Vibrotactile Display

      • Ke Wang, Yi-Hsuan Li, Chun-Chen Hsu, Jiabei Jiang, Yan Liu, Zirui Zhao et al.
      Pages 223-241

Other Volumes

  1. Human-Computer Interaction. Theory, Methods and Tools

    Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  2. Human-Computer Interaction. Interaction Techniques and Novel Applications

    Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  3. Human-Computer Interaction. Design and User Experience Case Studies

    Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
  4. Human Interface and the Management of Information. Information Presentation and Visualization

    Thematic Area, HIMI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  5. Human Interface and the Management of Information. Information-Rich and Intelligent Environments

    Thematic Area, HIMI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  6. Engineering Psychology and Cognitive Ergonomics

    18th International Conference, EPCE 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  7. Universal Access in Human-Computer Interaction. Design Methods and User Experience

    15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  8. Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

    15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  9. Virtual, Augmented and Mixed Reality

    13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  10. Cross-Cultural Design. Experience and Product Design Across Cultures

    13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  11. Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development

    13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  12. Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents

    13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
  13. Social Computing and Social Media: Experience Design and Social Network Analysis

    13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  14. Social Computing and Social Media: Applications in Marketing, Learning, and Health

    13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  15. Augmented Cognition

    15th International Conference, AC 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  16. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior

    12th International Conference, DHM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  17. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service

    12th International Conference, DHM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  18. Design, User Experience, and Usability: UX Research and Design

    10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  19. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development

    10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  20. Design, User Experience, and Usability: Design for Contemporary Technological Environments

    10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
  21. Distributed, Ambient and Pervasive Interactions

    9th International Conference, DAPI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  22. HCI in Business, Government and Organizations

    8th International Conference, HCIBGO 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  23. Learning and Collaboration Technologies: New Challenges and Learning Experiences

    8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  24. Learning and Collaboration Technologies: Games and Virtual Environments for Learning

    8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  25. Human Aspects of IT for the Aged Population. Technology Design and Acceptance

    7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  26. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities

    7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  27. HCI for Cybersecurity, Privacy and Trust

    Third International Conference, HCI-CPT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  28. HCI in Games: Experience Design and Game Mechanics

    Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  29. HCI in Games: Serious and Immersive Games

    Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  30. HCI in Mobility, Transport, and Automotive Systems

    Third International Conference, MobiTAS 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  31. Adaptive Instructional Systems. Design and Evaluation

    Third International Conference, AIS 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  32. Adaptive Instructional Systems. Adaptation Strategies and Methods

    Third International Conference, AIS 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  33. Culture and Computing. Interactive Cultural Heritage and Arts

    9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  34. Culture and Computing. Design Thinking and Cultural Computing

    9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  35. Design, Operation and Evaluation of Mobile Communications

    Second International Conference, MOBILE 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  36. Artificial Intelligence in HCI

    Second International Conference, AI-HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  37. HCI International 2021 - Late Breaking Papers: Design and User Experience

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  38. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  39. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  40. HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021 Proceedings
  41. HCI International 2021 - Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  42. HCI International 2021 - Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  43. HCI International 2021 - Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
  44. HCI International 2021 - Late Breaking Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  45. HCI International 2021 - Late Breaking Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

About this book

This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021.

The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.

The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.


Keywords

  • artificial intelligence
  • augmented reality
  • computer vision
  • data communication systems
  • display devices
  • head mounted displays
  • human engineering
  • human-computer interaction
  • image processing
  • internet
  • mixed reality
  • signal processing
  • telecommunication networks
  • telecommunication systems
  • user interfaces
  • virtual environments
  • virtual reality
  • virtual spaces
  • wireless telecommunication systems

Editors and Affiliations

  • U.S. Army Research Laboratory, Aberdeen Proving Ground, USA

    Jessie Y. C. Chen

  • U.S. Army Combat Capabilities Development Command Soldier Center, Orlando, USA

    Gino Fragomeni

Bibliographic Information

Buying options

eBook USD 109.00
Price excludes VAT (USA)
  • ISBN: 978-3-030-77599-5
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 149.99
Price excludes VAT (USA)