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HCI in Games: Experience Design and Game Mechanics

Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

Editors:

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12789)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): HCII: International Conference on Human-Computer Interaction

Conference proceedings info: HCII 2021.

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Table of contents (31 papers)

  1. Front Matter

    Pages i-xxiii
  2. Experience Design in Games

    1. Front Matter

      Pages 1-1
    2. A Specific Measurable Model

      • Xiang Gao, Nian Liu, Yong-Cheng Liu, Si-Si Yuan, Zhi-Peng Hu
      Pages 20-33
    3. Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games

      • Patricio Isbej, Francisco J. Gutierrez
      Pages 45-56
    4. Foresthlon: Investigating Gender Experience Through a Hybrid BCI Game

      • Roman Konečný, Fotis Liarokapis
      Pages 57-74
    5. Persuasive Technology in Games: A Brief Review and Reappraisal

      • Umair Rehman, Muhammad Umair Shah, Amir Zaib Abbasi, Farkhund Iqbal, Ali Arsalan, Muhammad Umair Javaid
      Pages 99-109
    6. Analyzing and Prioritizing Usability Issues in Games

      • Umair Rehman, Amir Zaib Abbasi, Muhammad Umair Shah, Amna Idrees, Hassan Ilahi, Helmut Hlavacs
      Pages 110-118
    7. The Design of Buttons in MMO Mobile Game's Battle Interface

      • Si-Si Yuan, Jia-sheng Hu, Zun-gui Lu, Zhang-jian Wei, Zhi-peng Hu
      Pages 119-132
  3. User Engagement and Game Impact

    1. Front Matter

      Pages 143-143
    2. Computer-Aided Games-Based Learning for Children with Autism

      • Christine Dahl, Henrik Skaug Sætra, Anders Nordahl-Hansen
      Pages 145-158
    3. A Systematic Review of the Effect of Gamification on Adherence Across Disciplines

      • Robin De Croon, Jonas Geuens, Katrien Verbert, Vero Vanden Abeele
      Pages 168-184
    4. In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model

      • Ali Hussain, Ding Hooi Ting, Helmut Hlavacs, Amir Zaib Abbasi
      Pages 210-218

Other Volumes

  1. Human-Computer Interaction. Theory, Methods and Tools

    Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  2. Human-Computer Interaction. Interaction Techniques and Novel Applications

    Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  3. Human-Computer Interaction. Design and User Experience Case Studies

    Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
  4. Human Interface and the Management of Information. Information Presentation and Visualization

    Thematic Area, HIMI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  5. Human Interface and the Management of Information. Information-Rich and Intelligent Environments

    Thematic Area, HIMI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  6. Engineering Psychology and Cognitive Ergonomics

    18th International Conference, EPCE 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  7. Universal Access in Human-Computer Interaction. Design Methods and User Experience

    15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  8. Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments

    15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  9. Virtual, Augmented and Mixed Reality

    13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  10. Cross-Cultural Design. Experience and Product Design Across Cultures

    13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  11. Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development

    13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  12. Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents

    13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
  13. Social Computing and Social Media: Experience Design and Social Network Analysis

    13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  14. Social Computing and Social Media: Applications in Marketing, Learning, and Health

    13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  15. Augmented Cognition

    15th International Conference, AC 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  16. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior

    12th International Conference, DHM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  17. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service

    12th International Conference, DHM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  18. Design, User Experience, and Usability: UX Research and Design

    10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  19. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development

    10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  20. Design, User Experience, and Usability: Design for Contemporary Technological Environments

    10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
  21. Distributed, Ambient and Pervasive Interactions

    9th International Conference, DAPI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  22. HCI in Business, Government and Organizations

    8th International Conference, HCIBGO 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  23. Learning and Collaboration Technologies: New Challenges and Learning Experiences

    8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  24. Learning and Collaboration Technologies: Games and Virtual Environments for Learning

    8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  25. Human Aspects of IT for the Aged Population. Technology Design and Acceptance

    7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  26. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities

    7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  27. HCI for Cybersecurity, Privacy and Trust

    Third International Conference, HCI-CPT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  28. HCI in Games: Experience Design and Game Mechanics

    Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  29. HCI in Games: Serious and Immersive Games

    Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  30. HCI in Mobility, Transport, and Automotive Systems

    Third International Conference, MobiTAS 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  31. Adaptive Instructional Systems. Design and Evaluation

    Third International Conference, AIS 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  32. Adaptive Instructional Systems. Adaptation Strategies and Methods

    Third International Conference, AIS 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  33. Culture and Computing. Interactive Cultural Heritage and Arts

    9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  34. Culture and Computing. Design Thinking and Cultural Computing

    9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  35. Design, Operation and Evaluation of Mobile Communications

    Second International Conference, MOBILE 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  36. Artificial Intelligence in HCI

    Second International Conference, AI-HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  37. HCI International 2021 - Late Breaking Papers: Design and User Experience

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  38. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  39. HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
  40. HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021 Proceedings
  41. HCI International 2021 - Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  42. HCI International 2021 - Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
  43. HCI International 2021 - Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III
  44. HCI International 2021 - Late Breaking Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
  45. HCI International 2021 - Late Breaking Posters

    23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

About this book

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.


Keywords

  • artificial intelligence
  • computer games
  • computer networks
  • computer science
  • computer systems
  • computer vision
  • engineering
  • game design
  • game theory
  • gameplay
  • human engineering
  • Human-Computer Interaction (HCI)
  • interactive computer graphics
  • internet
  • mathematics
  • network protocols
  • signal processing
  • telecommunication systems
  • user interfaces
  • videogames

Editors and Affiliations

  • DePaul University, Chicago, USA

    Xiaowen Fang

Bibliographic Information

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • ISBN: 978-3-030-77277-2
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 109.99
Price excludes VAT (USA)