© 2021

Intelligent Technologies for Interactive Entertainment

12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings

  • Navid Shaghaghi
  • Fabrizio Lamberti
  • Brian Beams
  • Reza Shariatmadari
  • Ahmed Amer
Conference proceedings INTETAIN 2020

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Big Ideas and Ethics

    1. Front Matter
      Pages 1-1
    2. Erick Jose Ramirez, Jocelyn Tan, Miles Elliott, Mohit Gandhi, Lia Petronio
      Pages 15-24
    3. Maria Joseph Israel, Navid Shaghaghi, Ahmed Amer
      Pages 43-61
  3. Haptics, IoT, and Audio

    1. Front Matter
      Pages 63-63
    2. Ken Iiyoshi, Ruth Gebremedhin, Vineet Gokhale, Mohamad Eid
      Pages 65-81
    3. Navid Shaghaghi, Yu Yang Chee, Jesse Mayer, Alissa LaFerriere
      Pages 82-101
    4. Olivia De Ruyck, Peter Conradie, Lieven De Marez, Jelle Saldien
      Pages 102-117
    5. Archelaos Vasileiou, João André Mafra Tenera, Emmanouil Papageorgiou, George Palamas
      Pages 118-130
    6. Riccardo Russo, Francesco Bigoni, George Palamas
      Pages 131-141
  4. Industry and Government

    1. Front Matter
      Pages 143-143
    2. Christopher Cassion, Yuhang Qian, Constant Bossou, Margareta Ackerman
      Pages 145-164
    3. Navid Shaghaghi, Zuyan Huang, Hithesh Sekhar Bathala, Connor Azzarello, Anthony Chen, Colleen V. Chien
      Pages 165-174
  5. Machine Learning, Education and Training

    1. Front Matter
      Pages 175-175
    2. Filippo Gabriele Pratticò, Francisco Navarro Merino, Fabrizio Lamberti
      Pages 177-190
  6. XR and HCI

    1. Front Matter
      Pages 227-227

About these proceedings


This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually.

The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience.
The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).


artificial intelligence communication computer networks human-centered computing computer systems computer vision data communication systems education engineering Human-Computer Interaction (HCI) image processing human computer interaction (HCI) learning machine learning network protocols signal processing telecommunication networks telecommunication systems user interfaces virtual reality

Editors and affiliations

  1. 1.Santa Clara UniversitySanta ClaraUSA
  2. 2.INFN Sezione di TorinoTorinoItaly
  3. 3.Santa Clara UniversitySanta ClaraUSA
  4. 4.Santa Clara UniversitySanta ClaraUSA
  5. 5.Santa Clara UniversitySanta ClaraUSA

Bibliographic information

  • Book Title Intelligent Technologies for Interactive Entertainment
  • Book Subtitle 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings
  • Editors Navid Shaghaghi
    Fabrizio Lamberti
    Brian Beams
    Reza Shariatmadari
    Ahmed Amer
  • Series Title Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
  • Series Abbreviated Title Lect.Notes Social.Inform.
  • DOI
  • Copyright Information ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2021
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Softcover ISBN 978-3-030-76425-8
  • eBook ISBN 978-3-030-76426-5
  • Series ISSN 1867-8211
  • Series E-ISSN 1867-822X
  • Edition Number 1
  • Number of Pages XIII, 297
  • Number of Illustrations 17 b/w illustrations, 77 illustrations in colour
  • Topics Media Design
    Information Systems and Communication Service
    Computer Imaging, Vision, Pattern Recognition and Graphics
    Artificial Intelligence
  • Buy this book on publisher's site