Brings the local into focus, but also seeks to critically situate locality and locatedness in game history
Fills an important gap in the history of games
Anchored by leading scholars of game history
Table of contents (12 chapters)
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- Maria B. Garda, Paweł Grabarczyk
Pages 37-55
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- Jaakko Suominen, Anna Sivula
Pages 79-100
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- Michael Borthwick, Melanie Swalwell
Pages 123-140
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Back Matter
Pages 235-240
About this book
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history.
Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Keywords
- Game history
- Localised game development
- Video game localisation
- Local game histiography
- Digital game history
- Electronic games
- History of digitality
- Computer games
- History of consumption
Editors and Affiliations
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Transformative Media Technologies, Swinburne University of Technology, Melbourne, Australia
Melanie Swalwell
About the editor
Melanie Swalwell is Professor of Digital Media Heritage at Swinburne University of Technology, Australia. She is the author of Homebrew Gaming and the Beginnings of Vernacular Digitality (2021), and co-editor of Fans and Videogames: Histories, Fandom, Archives (2017) and The Pleasures of Computer Gaming (2008).