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© 2020

Games and Learning Alliance

9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings

  • Iza Marfisi-Schottman
  • Francesco Bellotti
  • Ludovic Hamon
  • Roland Klemke
Conference proceedings GALA 2020

Part of the Lecture Notes in Computer Science book series (LNCS, volume 12517)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 12517)

Table of contents

  1. Front Matter
    Pages i-xv
  2. Serious Game Design

    1. Front Matter
      Pages 1-1
    2. Maho Wielfrid Morie, Iza Marfisi-Schottman, Bi Tra Goore
      Pages 34-44
    3. Isabell Heider, Harald Bendl, Jan-Rainer Lahmann, Frauke Mörike
      Pages 45-54
  3. Serious Game Analytics

    1. Front Matter
      Pages 55-55
    2. Nadja Zaric, Rene Roepke, Manuel Gottschlich, Ulrik Schroeder
      Pages 57-68
    3. Iván J. Pérez-Colado, Víctor M. Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón
      Pages 69-78
    4. Luca Lazzaroni, Andrea Mazzara, Francesco Bellotti, Alessandro De Gloria, Riccardo Berta
      Pages 79-88
  4. Virtual and Mixed Reality Applications

    1. Front Matter
      Pages 89-89
    2. Ziqi Fan, Kaitlyn Brown, Stephanie Nistor, Karishma Seepaul, Kody Wood, Alvaro Uribe-Quevedo et al.
      Pages 91-101
    3. Sorelle Audrey Kamkuimo K., Benoît Girard, Bob-Antoine J. Menelas
      Pages 102-111
    4. Sofiane Touel, Iza Marfisi-Schottman, Sébastien George
      Pages 112-121
  5. Gamification Theory

    1. Front Matter
      Pages 123-123
    2. Bo Kampmann Walther, Lasse Juel Larsen
      Pages 125-134
    3. Nadja Zaric, Vlatko Lukarov, Ulrik Schroeder
      Pages 135-145
    4. Helder Ferreira, Catarina Roseira, Rui Patrício
      Pages 146-156

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020.

The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

Keywords

serious games games videogames game technology simulations virtual worlds software virtual worlds software application specific development environments artificial intelligence user testing instructional design game design technology-enhanced learning teaching e-learning education game theory game-based learning gamification Human-Computer Interaction (HCI)

Editors and affiliations

  1. 1.Le Mans UniversityLe MansFrance
  2. 2.University of GenoaGenoaItaly
  3. 3.Le Mans UniversityLe MansFrance
  4. 4.Open University of the NetherlandsHeerlenThe Netherlands

Bibliographic information