Editors:
Comprehensive reference for applications of Artificial Intelligence techniques to the field of the arts
Application domains include visual art, music, 3D environments, design, and games; for computer scientists
Techniques employed include evolutionary computation, machine learning, and neural networks
Part of the book series: Computational Synthesis and Creative Systems (CSACS)
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Table of contents (14 chapters)
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Front Matter
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Music
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Front Matter
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Artistic Perspectives
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Front Matter
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About this book
Keywords
- Artificial Intelligence (AI)
- Machine Learning
- Computational Creativity
- Visual Art
- Music
- Evolutionary Art
- Evolutionary Computing
- Computational Intelligence (CI)
- 3D
- Creativity
- Creatives
- Games
Editors and Affiliations
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Department of Informatics Engineering, University of Coimbra, Coimbra, Portugal
Penousal Machado
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Faculty of Computer Science, University of A Coruña, A Coruña, Spain
Juan Romero
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Department of Mathematics and Computer Science, University of Richmond, Richmond, USA
Gary Greenfield
About the editors
Bibliographic Information
Book Title: Artificial Intelligence and the Arts
Book Subtitle: Computational Creativity, Artistic Behavior, and Tools for Creatives
Editors: Penousal Machado, Juan Romero, Gary Greenfield
Series Title: Computational Synthesis and Creative Systems
DOI: https://doi.org/10.1007/978-3-030-59475-6
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2021
Hardcover ISBN: 978-3-030-59474-9Published: 14 October 2021
Softcover ISBN: 978-3-030-59477-0Published: 14 October 2022
eBook ISBN: 978-3-030-59475-6Published: 13 October 2021
Series ISSN: 2509-6575
Series E-ISSN: 2509-6583
Edition Number: 1
Number of Pages: XIV, 381
Number of Illustrations: 9 b/w illustrations, 72 illustrations in colour
Topics: Artificial Intelligence, Creativity and Arts Education, Arts, Computational Intelligence, Digital Humanities