Overview
- Presents the notion of 'virtual subjectivity' and its relevance for game studies and virtual worlds research
- Explains how virtual worlds allow human beings to explore previously unexperienced ways of being
- Draws on the philosophical traditions of existentialism
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About this book
This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.
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Table of contents (7 chapters)
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Authors and Affiliations
About the authors
Stefano Gualeni is a philosopher who designs games. He is Associate Professor at the Institute of Digital Games, University of Malta, and Visiting Professor at the Laguna College of Art and Design in Laguna Beach, California, USA.
Daniel Vella is Lecturer at the Institute of Digital Games, University of Malta. He is a member of the steering committee for the Game Philosophy Network and is also active as a writer and narrative designer for board games.
Bibliographic Information
Book Title: Virtual Existentialism
Book Subtitle: Meaning and Subjectivity in Virtual Worlds
Authors: Stefano Gualeni, Daniel Vella
DOI: https://doi.org/10.1007/978-3-030-38478-4
Publisher: Palgrave Pivot Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020
Hardcover ISBN: 978-3-030-38477-7Published: 29 April 2020
Softcover ISBN: 978-3-030-38480-7Published: 29 April 2021
eBook ISBN: 978-3-030-38478-4Published: 28 April 2020
Edition Number: 1
Number of Pages: XXX, 123
Number of Illustrations: 8 b/w illustrations
Topics: Media and Communication, Philosophy of Technology, Digital/New Media, Culture and Technology