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Entertainment Computing and Serious Games

First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings

  • Conference proceedings
  • © 2019


Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11863)

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Conference proceedings info: ICEC 2019.

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About this book

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. 

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Table of contents (50 papers)

  1. Mixed Reality

  2. Virtual Reality

  3. Entertainment Algorithms

  4. Game Design and Development

Other volumes

  1. Entertainment Computing and Serious Games

Editors and Affiliations

  • Eindhoven University of Technology, Eindhoven, The Netherlands

    Erik van der Spek

  • TU Darmstadt, Darmstadt, Germany

    Stefan Göbel

  • University of Colorado Boulder, Boulder, USA

    Ellen Yi-Luen Do

  • Fluminense Federal University, Niteroi, Brazil

    Esteban Clua

  • KTH-Royal Institute of Technology, Södertälje, Sweden

    Jannicke Baalsrud Hauge

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