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Entertainment Computing and Serious Games

First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings

  • Conference proceedings
  • © 2019

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11863)

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Conference proceedings info: ICEC 2019.

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About this book

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. 








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Keywords

Table of contents (50 papers)

  1. Mixed Reality

  2. Virtual Reality

  3. Entertainment Algorithms

  4. Game Design and Development

Other volumes

  1. Entertainment Computing and Serious Games

Editors and Affiliations

  • Eindhoven University of Technology, Eindhoven, The Netherlands

    Erik van der Spek

  • TU Darmstadt, Darmstadt, Germany

    Stefan Göbel

  • University of Colorado Boulder, Boulder, USA

    Ellen Yi-Luen Do

  • Fluminense Federal University, Niteroi, Brazil

    Esteban Clua

  • KTH-Royal Institute of Technology, Södertälje, Sweden

    Jannicke Baalsrud Hauge

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