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Table of contents

  1. Front Matter
    Pages i-xiv
  2. Franz Zotter, Matthias Frank
    Pages 1-22 Open Access
  3. Franz Zotter, Matthias Frank
    Pages 23-40 Open Access
  4. Franz Zotter, Matthias Frank
    Pages 41-52 Open Access
  5. Franz Zotter, Matthias Frank
    Pages 53-98 Open Access
  6. Franz Zotter, Matthias Frank
    Pages 99-129 Open Access
  7. Franz Zotter, Matthias Frank
    Pages 131-152 Open Access
  8. Franz Zotter, Matthias Frank
    Pages 153-170 Open Access
  9. Back Matter
    Pages 171-210

About this book

Introduction

This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research.

The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers.

In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Keywords

Ambisonics Book Binaural Listening Imaginary Loudspeakers Playback Technology Psychoacoustics Scene-based Sound Spherical Array Processing Surround Sound Recording Open Access

Authors and affiliations

  1. 1.Institute of Electronic Music and AcousticsUniversity of Music and Performing ArtsGrazAustria
  2. 2.Institute of Electronic Music and AcousticsUniversity of Music and Performing ArtsGrazAustria

About the authors

Franz Zotter studied Electrical and Audio Engineering at the University  of Technology and University of Music and Performing Arts in Graz, Austria. By the time receiving his diploma in 2004, he had the opportunity to join the Institute of Electronic Music and Acoustics as a researcher, later on also lecturer. In 2009, he finished his Ph.D. dealing with the topic of spherical arrays for sound radiation analysis and synthesis, and he was awarded the Lothar-Cremer medal by the German Acoustical Society (DEGA) in 2012 for the work on this topic and Ambisonics, and he became tenuring assistant professor in 2019. He is a member of the DEGA, chairs the DEGA TC on virtual acoustics, he is a member of the Audio Engineering Society (AES), and the society of German Tonmeisters (VDT).

Matthias Frank studied Electrical and Audio Engineering at the University of Technology and the University of Music and Performing Arts in Graz, Austria. After receiving his diploma in 2009, he joined the Institute of Electronic Music and Acoustics in Graz as a researcher and lecturer. In 2013, he finished his Ph.D. on the spatial and timbral properties of auditory objects created by multiple loudspeakers and models thereof, in particular considering Ambisonics. He is a member of the Audio Engineering Society (AES) and the German Acoustical Society (DEGA), and the society of German Tonmeisters (VDT).

Bibliographic information

  • Book Title Ambisonics
  • Book Subtitle A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality
  • Authors Franz Zotter
    Matthias Frank
  • Series Title Springer Topics in Signal Processing
  • Series Abbreviated Title Spr.Topics Signal Process.
  • DOI https://doi.org/10.1007/978-3-030-17207-7
  • Copyright Information The Editor(s) (if applicable) and The Author(s) 2019
  • License CC BY
  • Publisher Name Springer, Cham
  • eBook Packages Engineering Engineering (R0)
  • Hardcover ISBN 978-3-030-17206-0
  • Softcover ISBN 978-3-030-17209-1
  • eBook ISBN 978-3-030-17207-7
  • Series ISSN 1866-2609
  • Series E-ISSN 1866-2617
  • Edition Number 1
  • Number of Pages XIV, 210
  • Number of Illustrations 137 b/w illustrations, 35 illustrations in colour
  • Topics Signal, Image and Speech Processing
    Engineering Acoustics
    Acoustics
    Music
  • Buy this book on publisher's site

Reviews

“The subject will doubtless continue to fascinate scientists and engineers for some years to come.” (Philip Nelson, Physics Today, June, 2020)