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© 2019

Towards a Digital Poetics

Electronic Literature & Literary Games

  • Examines digital forms on their own terms rather than returning instinctively to well-worn analogue perspectives

  • Looks at the woefully underexamined subject of electronic literature

  • Takes an ontological approach through descriptive exploration rather than offering a prescriptive definition of electronic literature

Palgrave Macmillan
Book

Table of contents

  1. Front Matter
    Pages i-xviii
  2. James O’Sullivan
    Pages 1-22
  3. James O’Sullivan
    Pages 23-59
  4. James O’Sullivan
    Pages 61-75
  5. James O’Sullivan
    Pages 77-93
  6. James O’Sullivan
    Pages 95-114
  7. James O’Sullivan
    Pages 115-127
  8. Back Matter
    Pages 129-146

About this book

Introduction

We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates—both ludic and literary—different from their print-based predecessors.

Keywords

Digital Humanities Computing Aesthetics Text Digital Culture

Authors and affiliations

  1. 1.University College CorkCorkIreland

About the authors

James O’Sullivan lectures at University College Cork (National University of Ireland). He has previously held faculty positions at the University of Sheffield and Pennsylvania State University. His research has been published in a variety of interdisciplinary journals and collections, including Digital Scholarship in the Humanities, Literary Studies in a Digital Age, and the Electronic Book Review. He is the author of several collections of poetry, including Courting Katie (2017), and the Founding Editor of New Binary Press. 

Bibliographic information