Authors:
Provides a history of eSports and the concept of competitive gaming, discussing its growth and evolution
Examines the 'business model network,' as well as the stakeholders and actors within the eSports industry
Fills a gap in literature by offering a macro-level view of a global phenomenon
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Table of contents (6 chapters)
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Front Matter
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Back Matter
About this book
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Keywords
- competitive gaming
- business model
- business model network
- eco-system
- co-opetition
- new media
- video games
- eSports industry
- strategic management
- stakeholder analysis
Authors and Affiliations
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University of Siegen, Siegen, Germany
Tobias M. Scholz
About the author
Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias’ most recent book is Big Data in Organizations and the Role of Human Resource Management (2017).
Bibliographic Information
Book Title: eSports is Business
Book Subtitle: Management in the World of Competitive Gaming
Authors: Tobias M. Scholz
DOI: https://doi.org/10.1007/978-3-030-11199-1
Publisher: Palgrave Pivot Cham
eBook Packages: Business and Management, Business and Management (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG, part of Springer Nature 2019
Hardcover ISBN: 978-3-030-11198-4Published: 02 March 2019
eBook ISBN: 978-3-030-11199-1Published: 20 February 2019
Edition Number: 1
Number of Pages: XV, 155
Number of Illustrations: 4 b/w illustrations
Topics: Business Strategy and Leadership, Innovation and Technology Management, E-Business, Game Development