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  • Book
  • © 2019

Gamification Mindset

Authors:

  • Provides a methodical gamification guide

  • Describes how video game aesthetics apply to gamification

  • Contains techniques and examples from a range of sectors including business and education

Part of the book series: Human–Computer Interaction Series (HCIS)

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • ISBN: 978-3-030-11078-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Hardcover Book USD 169.99
Price excludes VAT (USA)

This is a preview of subscription content, access via your institution.

Table of contents (12 chapters)

  1. Front Matter

    Pages i-xi
  2. Technology Impact Mindsets

    • Ole Goethe
    Pages 1-11
  3. Gamified Thinking

    • Ole Goethe
    Pages 13-24
  4. Games Are Learning Systems

    • Ole Goethe
    Pages 37-48
  5. Learning Experiences in Real Life

    • Ole Goethe
    Pages 49-58
  6. Gamified Learning Experiences

    • Ole Goethe
    Pages 59-69
  7. Timings in Games and Gamification

    • Ole Goethe
    Pages 93-105
  8. Immersion in Games and Gamification

    • Ole Goethe
    Pages 107-117
  9. Immersive Virtualizations

    • Ole Goethe
    Pages 119-130
  10. Multimodality and Gamification

    • Ole Goethe
    Pages 131-136
  11. Back Matter

    Pages 137-138

About this book

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. 

The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. 

Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

 

 

Keywords

  • gamification
  • game design
  • interaction design
  • user interface
  • user experience

Authors and Affiliations

  • School of Arts, Design and Media, Kristiania University, Oslo, Norway

    Ole Goethe

Bibliographic Information

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • ISBN: 978-3-030-11078-9
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Hardcover Book USD 169.99
Price excludes VAT (USA)