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Interactive Storytelling

11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11318)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): ICIDS: International Conference on Interactive Digital Storytelling

Conference proceedings info: ICIDS 2018.

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Table of contents (81 papers)

  1. Theory and Analysis

    1. A Tool for Interactive Visualization of Narrative Acts

      • Nicolas Szilas, Monika Marano, Sergio Estupiñán
      Pages 176-180
  2. Practices in Games

    1. Front Matter

      Pages 191-191
    2. “The Link Out”

      • Andrea Di Pastena, Dennis Jansen, Brian de Lint, Amanda Moss
      Pages 206-216
    3. Narrative-Led Interaction Techniques

      • Felipe Breyer, Judith Kelner, Daniel Ferreira, José Paulo Teixeira, Paulo de Lima Filho, Pedro Henrique Mendonça et al.
      Pages 217-229
    4. Filling in the Gaps: “Shell” Playable Characters

      • Trena Lee, Alex Mitchell
      Pages 240-249
    5. A Model for Describing Alternate Reality Games

      • Ryan Javanshir, Beth Carroll, David E. Millard
      Pages 250-258
    6. Structuring Digital Game Stories

      • Elizabeth Goins
      Pages 265-269
    7. Margaret’s

      • Esther Doorly, Kelly McErlean
      Pages 285-288
    8. Narrative Game Mechanics and Interactive Fiction

      • Kirsty Michelle McGill
      Pages 289-292
  3. Practices in Virtual Reality

    1. Front Matter

      Pages 293-293
    2. Director’s Cut - Analysis of Aspects of Interactive Storytelling for VR Films

      • Colm O. Fearghail, Cagri Ozcinar, Sebastian Knorr, Aljosa Smolic
      Pages 308-322

Other Volumes

  1. Interactive Storytelling

About this book

This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. 

The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. 

Editors and Affiliations

  • Rensselaer Polytechnic Institute, Troy, USA

    Rebecca Rouse

  • University of the Arts Utrecht, Utrecht, The Netherlands

    Hartmut Koenitz

  • Trinity College Dublin, Dublin, Ireland

    Mads Haahr

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access