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Serious Games

4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings

  • Stefan Göbel
  • Augusto Garcia-Agundez
  • Thomas Tregel
  • Minhua Ma
  • Jannicke Baalsrud Hauge
  • Manuel Oliveira
  • Tim Marsh
  • Polona Caserman
Conference proceedings JCSG 2018

Part of the Lecture Notes in Computer Science book series (LNCS, volume 11243)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11243)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Invited Talks and Workshops

    1. Front Matter
      Pages 1-1
    2. Remco Polman, Michael Trotter, Dylan Poulus, Erika Borkoles
      Pages 3-8
    3. Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera
      Pages 13-16
  3. Serious Games Studies

    1. Front Matter
      Pages 17-17
    2. Marietta Menner, Klaus Bredl, Stefan Büttner, Lukas Rust, Simon Flutura
      Pages 19-29
    3. Fabian Schmitt, Seethu M. Christopher, Kirill Tumanov, Gerhard Weiss, Rico Möckel
      Pages 30-42
    4. Heinrich Söbke, Raimo Harder, Uwe Planck-Wiedenbeck
      Pages 43-53
    5. Jingya Li, Erik van der Spek, Jun Hu, Loe Feijs
      Pages 54-65
    6. Harshal Tupsamudre, Rahul Wasnik, Shubhankar Biswas, Sankalp Pandit, Sukanya Vaddepalli, Aishwarya Shinde et al.
      Pages 66-78
    7. Reham Ayman, Nada Sharaf, Ghada Ahmed, Slim Abdennadher
      Pages 79-90
    8. Andrea Ortiz, Cristian Vitery, Carolina González, Hendrys Tobar-Muñoz
      Pages 91-100
    9. Ridima Ramesh, Xueyang Wang, Daniel Wolpow, Yidi Zhu, Yutian Zheng, Michael Christel et al.
      Pages 101-106
  4. Game-Based Learning and Teaching

    1. Front Matter
      Pages 107-107
    2. Elena Parra, Carla de Juan Ripoll, Mariano Alcañiz Raya, Irene Alice Chicchi Giglioli
      Pages 109-119
    3. Cyril Brom, Filip Děchtěrenko, Vít Šisler, Zdeněk Hlávka, Jiří Lukavský
      Pages 120-132
    4. Michael D. Kickmeier-Rust
      Pages 133-144
    5. Jan L. Plass, Bruce D. Homer, Shashank Pawar, Frankie Tam
      Pages 145-158
    6. Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs, Muhammad Shahzeb Fayyaz
      Pages 159-168
    7. Augusto Garcia-Agundez, Eduard Dobermann, Stefan Göbel
      Pages 169-174
    8. Polona Caserman, Miriam Cornel, Michelle Dieter, Stefan Göbel
      Pages 175-181
  5. Game Development – Serious Games Design, Models, Tools and Emerging Technologies

    1. Front Matter
      Pages 189-189
    2. Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel
      Pages 191-203
    3. Michael A. Miljanovic, Jeremy S. Bradbury
      Pages 204-216
    4. Thomas Tregel, Andreas Gilbert, Robert Konrad, Petra Schäfer, Stefan Göbel
      Pages 217-228
    5. Barbara Göbl, Dayana Hristova, Suzana Jovicic, Thomas Slunecko, Marie-France Chevron, Helmut Hlavacs
      Pages 229-234
    6. Augusto Garcia-Agundez, Florian Baumgartl, Fritz Kendeffy, Robert Konrad, Hendrik Wunsch, Stefan Göbel
      Pages 235-240
    7. Vinicius Silva, Filomena Soares, João Sena Esteves, Ana Paula Pereira
      Pages 241-247
    8. Robert Konrad, Thomas Tregel, Stefan Göbel
      Pages 248-252
    9. Michael A. Miljanovic, Jeremy S. Bradbury
      Pages 253-259
  6. Serious Games for Health

    1. Front Matter
      Pages 261-261
    2. Anna Lisa Martin-Niedecken, Elisa D. Mekler
      Pages 263-275
    3. Mohammad Rahmani, Blas Herrera, Oleh Kachmar, Julián Cristiano, Domenec Puig
      Pages 276-281
    4. José Azevedo, Vinicius Silva, Filomena Soares, Ana Paula Pereira, João Sena Esteves
      Pages 282-287
    5. Jorge Doménech, Josué Ferri, Ruben Costa, Pedro Oliveira, Antonio Grilo, Greet Cardon et al.
      Pages 288-293
  7. Back Matter
    Pages 295-296

About these proceedings

Introduction

This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. 
The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health. 


Keywords

3D artificial intelligence augmented reality education educational games game design game development game technologies games for health gamification Human-Computer Interaction (HCI) interactive computer graphics serious games signal processing user interfaces virtual reality

Editors and affiliations

  1. 1.Technische Universität DarmstadtDarmstadtGermany
  2. 2.Technische Universität DarmstadtDarmstadtGermany
  3. 3.Technische Universität DarmstadtDarmstadtGermany
  4. 4.Staffordshire UniversityStoke on TrentUK
  5. 5.University of BremenBremenGermany
  6. 6.SINTEF Technology and SocietyTrondheimNorway
  7. 7.Griffith UniversityBrisbaneAustralia
  8. 8.Technische Universität DarmstadtDarmstadtGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-02762-9
  • Copyright Information Springer Nature Switzerland AG 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-030-02761-2
  • Online ISBN 978-3-030-02762-9
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site