Introduces a design philosophy called "Triadic Game Design' which encompasses the reality, meaning and play of games
Analyses the three different perspectives of game design; the game, the pedagogical and real aspects of designing a serious game
Offers information on how to design a game
An easy to read book, it is accessible to all levels
Includes supplementary material: sn.pub/extras
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Table of contents (7 chapters)
About this book
Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.
The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.
- Computers and education
- Educational games
- Game design
- Serious games
- Simulation and modeling
From the reviews:“The book provides a wealth of references from serious games, their entertainment counterparts, and the author’s own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. … Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners.” (A. Chen, Choice, Vol. 48 (11), August, 2011)
Authors and Affiliations
Fac. Technology, Policy & Management, Delft University of Technology, Delft, Netherlands
About the author
Casper Harteveld’s disciplinary background includes: organization science, social and cognitive psychology, and gaming. His scientific expertise covers the design and use of serious games, human-computer interaction and sensemaking. Casper Harteveld’s areas of application include the application of games in soil engineering, and virtual worlds such as Second Life and Active Worlds.
Casper Harteveld holds an MSc in Systems Engineering, Policy Analysis and Management, a BSc in Psychology, and a BSc in Systems Engineering, Policy Analysis and Management.
Casper Harteveld’s professional experience includes working as a game designer on the game Levee Patroller, independently working on a cross-cultural assessment tool at the Capacity Development department for the United Nations Development Programme (UNDP), and working as a research and teaching assistant at the Delft University of Technology.
Book Title: Triadic Game Design
Book Subtitle: Balancing Reality, Meaning and Play
Authors: Casper Harteveld
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London Limited 2011
Hardcover ISBN: 978-1-84996-156-1Published: 03 March 2011
Softcover ISBN: 978-1-4471-5923-0Published: 28 November 2014
eBook ISBN: 978-1-84996-157-8Published: 26 February 2011
Edition Number: 1
Number of Pages: XVII, 316
Topics: Computer Modelling, Computers and Education, Media Design