Tabletops - Horizontal Interactive Displays

  • Christian Müller-Tomfelde

Part of the Human-Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-xx
  2. Under Tabletops

    1. Front Matter
      Pages 25-25
    2. Christian Müller-Tomfelde, Morten Fjeld
      Pages 1-24
    3. Johannes Schöning, Jonathan Hook, Tom Bartindale, Dominik Schmidt, Patrick Oliver, Florian Echtler et al.
      Pages 27-49
    4. Mark Ashdown, Philip Tuddenham, Peter Robinson
      Pages 71-100
    5. Yasuaki Kakehi, Takeshi Naemura
      Pages 101-129
    6. Hideki Koike, Toshiki Sato, Wataru Nishikawa, Kentaro Fukuchi
      Pages 131-146
  3. On and Above Tabletops

    1. Front Matter
      Pages 147-147
    2. Malte Weiss, James D. Hollan, Jan Borchers
      Pages 149-170
    3. Masahiko Inami, Maki Sugimoto, Bruce H. Thomas, Jan Richter
      Pages 171-187
    4. Otmar Hilliges, Andreas Butz, Shahram Izadi, Andrew D. Wilson
      Pages 189-221
    5. Dzmitry Aliakseyeu, Sriram Subramanian, Jason Alexander
      Pages 223-247
    6. Hrvoje Benko, Daniel Wigdor
      Pages 249-275
    7. Tovi Grossman, Daniel Wigdor
      Pages 277-299
  4. Around and Beyond Tabletops

    1. Front Matter
      Pages 301-301
    2. Miguel A. Nacenta, David Pinelle, Carl Gutwin, Regan Mandryk
      Pages 303-333
    3. Anthony Collins, Judy Kay
      Pages 335-355
    4. Stacey D. Scott, Sheelagh Carpendale
      Pages 357-385
    5. Petra Isenberg, Uta Hinrichs, Mark Hancock, Sheelagh Carpendale
      Pages 387-405

About this book

Introduction

Tabletops - Horizontal Interactive Displays - are compelling interfaces with unique characteristics. In everyday work, education and entertainment environments, tabletops can provide a stunning experience of intuitive interaction by direct touch and gestures ideal for small group collaboration. Recent developments of various technologies such as display and multi-touch technologies open up new possibilities to enrich interaction on horizontal interactive displays.

Bringing together current research in the domain of tabletops, this book integrates and summarises findings from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops.

An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled: "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/ Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW).

Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.

Keywords

Collaboration Display and Tracking Technologies Ergonomics Experiment and evaluation Human Computer Interaction Interactive Tabletop and Surfaces design human-computer interaction (HCI)

Editors and affiliations

  • Christian Müller-Tomfelde
    • 1
  1. 1.MosmanAustralia

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-84996-113-4
  • Copyright Information Springer-Verlag London Limited 2010
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84996-112-7
  • Online ISBN 978-1-84996-113-4
  • Series Print ISSN 1571-5035
  • About this book