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  • Book
  • © 2010

Mobile TV: Customizing Content and Experience

  • Exploration of mobile and pervasive interactive multimedia systems such as mobile TV
  • Focus on mobile systems that enable the creation/sharing of stories, encourage creativity, foster collaborative work and socialization, evolve communities, and support video
  • Special attention to the analysis of the quality of user experience
  • Showcase of successful case studies of research and design innovation in the area

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (24 chapters)

  1. Front Matter

    Pages i-xiv
  2. What It All Means: Six Perspectives on Mobile TV

    1. Front Matter

      Pages 4-4
    2. Mobile TV: Customizing Content and Experience

      • Aaron Marcus, Anxo Cereijo-Roibas, Riccardo Sala
      Pages 1-2
    3. Saddlebags, Paperbacks and Mobile Media

      • Carola Zwick
      Pages 11-13
    4. The Path Tells a Story

      • Frank Nack
      Pages 15-19
    5. Introduction to Social TV

      • Gunnar Harboe
      Pages 21-24
    6. The Sociability of Mobile TV

      • David Geerts
      Pages 25-28
    7. Interactive TV Narrativity

      • Marian F. Ursu
      Pages 29-33
  3. User Experience and Design of Mobile TV in Everyday Life

    1. Front Matter

      Pages 36-36
    2. Mobile Video in Everyday Social Interactions

      • Erika Reponen, Jaakko Lehikoinen, Jussi Impiö
      Pages 67-80
    3. Does Mobile Television Enhance a New Television Experience?

      • Bram Lievens, Eva Vanhengel, Jo Pierson, An Jacobs
      Pages 81-96
  4. Innovation Through Conceptual and Participatory Design for Mobile Multimedia Systems

    1. Front Matter

      Pages 98-98
    2. An Ambient Intelligence Framework for the Provision of Geographically Distributed Multimedia Content to Mobility Impaired Users

      • Dionysios D Kehagias, Dimitris Giakoumis, Dimitrios Tzovaras, Evangelos Bekiaris, Marion Wiethoff
      Pages 99-119
  5. Understanding the Context: Data Gathering, Requirements and Evaluation Methodologies

    1. Front Matter

      Pages 142-142
    2. Different Attitudes Concerning the Usage of Live Mobile TV and Mobile Video

      • Koji Miyauchi, Taro Sugahara, Hiromi Oda
      Pages 165-193
    3. User Experience Evaluation in the Mobile Context

      • Marianna Obrist, Alexander Meschtscherjakov, Manfred Tscheligi
      Pages 195-204

About this book

Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value.

After defining and summarizing current research and development, this book focuses on Mobile TV experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range of products and services that will be offered in the decade to come.

The Editors have carefully balanced the theoretical and empirical approaches providing a valuable insight into principles and methods, as well as actionable guidelines and recommendations for all those interested in exploring how to achieve the core objectives of usability, usefulness, and social appeal of this new mobile-video technology. The book answers many questions, and raises some new ones that only future technology development and deployment in mobile human-computer interaction and communication can answer.

Editors and Affiliations

  • AM+A California, Aaron Marcus and Assoc., Inc., Berkeley, U.S.A.

    Aaron Marcus

  • London, United Kingdom

    Anxo Cereijo Roibás

  • Dare Digital Ltd., London, United Kingdom

    Riccardo Sala

About the editors

Dr Anxo Roibas is Senior Lecturer at the University of Brighton, Visiting Lecturer at Westminster University, at the Politecnico di Milano and the National Institute of Design (India). He has been user experience Consultant for Vodafone and since 2000 he has been collaborating with the Nokia Research Center. He has coordinated ethnographic research in collaboration with the Vodafone Group Fondation and the British Royal Academic of Engineering exploring the use of mobile phones as multimedia interfaces. He has been British Fellow at the BT IT Mobility Research Center. Anxo is Executive Committee member of the British HCI Group.

Aaron Marcus (BA, Princeton University, BFA, MFA, Yale University) is President of Aaron Mracus and Associates, Inc. a pioneering user-interface (UI) design firm. Mr Marcus is the world's first graphic designer to use computers. His firm has worked on mobile UI projects with Equilibrio, HP, Motorola, Nokia, Siemens, Samsung, Qwest, and Visa among others. He has written/co-written 4 books and more than 250 papers and lectures/tutors worldwide about mobile UI design.

Riccardo Sala (BA and MSc Design Politecnico di Milano, MA Interactive Media Dublin Institute of Technology) is Information Architect at Dare Digital. He has been interaction designer at the Times Online. He has also worked as consultant HCI designer specialized in new media and the assessment of the user experience with applications and services for mobile phones.

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access