Overview
- Introduces view-dependent character animation and covers all the relevant background work
- Includes a large number of example animations and shows how the technique can be used to generate moving camera character animations as well as stylised animation
Access this book
Tax calculation will be finalised at checkout
Other ways to access
About this book
Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use.
This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.
Similar content being viewed by others
Keywords
Table of contents (6 chapters)
Reviews
From the reviews:
"This book report on a view-dependent approach as a means of accomplishing this task in a reliable manner. … Three very important appendices are provided. … This book targets a wide audience, including both the academic research and the professional animation artist. It attempts to be self-contained … . A number of figures are provided to help the reader understand the concepts presented. … This book is comprehensive, and is a job well done." (R. Goldberg, Computing Reviews, January, 2008)
Authors and Affiliations
Bibliographic Information
Book Title: View-Dependent Character Animation
Authors: Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
DOI: https://doi.org/10.1007/978-1-84628-762-6
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2007
Hardcover ISBN: 978-1-84628-591-2Published: 31 May 2007
Softcover ISBN: 978-1-4471-5883-7Published: 29 November 2014
eBook ISBN: 978-1-84628-762-6Published: 24 September 2007
Edition Number: 1
Number of Pages: XI, 142
Topics: Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Graphics