Simulation Games and Learning in Production Management

  • Jens O. Riis

Table of contents

  1. Front Matter
    Pages i-viii
  2. Introduction

    1. Front Matter
      Pages 1-1
    2. Jens O. Riis, John Johansen, Hans Mikkelsen
      Pages 3-12
  3. Games with a Single Decision Maker

    1. Front Matter
      Pages 27-27
    2. Hans-Peter Wiendahl, Peter Scholtissek, Holger Fastabend
      Pages 29-43
    3. Marco Garetti, Marco Taisch
      Pages 44-51
  4. Games with a Decision Center (Planning Team)

    1. Front Matter
      Pages 63-63
    2. Karl-Robert Graf
      Pages 65-72
    3. V. Ruohomäki
      Pages 82-90
    4. Gert Zülch, Bernd Brinkmeier
      Pages 91-104
    5. Jan Riezebos, Jannes Slomp
      Pages 117-124
  5. Games with Multi-functional Interplay

    1. Front Matter
      Pages 125-125
    2. John Johansen, Hans Mikkelsen
      Pages 127-133
    3. Kaj A. Jørgensen, Hans-Henrik Hvolby, Jan Kirkegaard Lauridsen
      Pages 134-144
    4. R. Smeds, P. Haho
      Pages 145-155

About this book

Introduction

Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.

Keywords

management planning production production management

Editors and affiliations

  • Jens O. Riis
    • 1
  1. 1.Department of ProductionAalborg UniversityDenmark

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-5041-2870-4
  • Copyright Information Springer-Verlag US 1995
  • Publisher Name Springer, Boston, MA
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-5041-2871-1
  • Online ISBN 978-1-5041-2870-4
  • Series Print ISSN 1868-4238
  • Series Online ISSN 1868-422X
  • About this book