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  • © 2022

Sound and Music for Games

The Basics of Digital Audio for Video Games

Apress

Authors:

  • Deepen your understanding of digital audio in the context of video games

  • Learn the basics of popular middleware and APIs, including Fmod and Wwise

  • Discover your personal workflow in audio work using some of the finest software available

  • 12 Accesses

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • ISBN: 978-1-4842-8661-6
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 39.99
Price excludes VAT (USA)

This is a preview of subscription content, access via your institution.

Table of contents (10 chapters)

  1. Front Matter

    Pages i-xix
  2. Current Generation Audio Hardware

    • Robert Ciesla
    Pages 25-55
  3. Manipulating the Spectrum

    • Robert Ciesla
    Pages 57-81
  4. More Effects and Digital Audio Workstations

    • Robert Ciesla
    Pages 83-126
  5. Voice Acting: Hardware and Techniques

    • Robert Ciesla
    Pages 127-146
  6. MIDI and Composing in the Digital Age

    • Robert Ciesla
    Pages 147-185
  7. Introducing MIDI 2.0

    • Robert Ciesla
    Pages 187-196
  8. Chiptunes

    • Robert Ciesla
    Pages 197-230
  9. Audio Solutions for Video Games

    • Robert Ciesla
    Pages 231-254
  10. Selling and Licensing

    • Robert Ciesla
    Pages 255-264
  11. Back Matter

    Pages 265-274

About this book

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn

• Understand the fundamentals of digital audio production in the context of video games

• Learn about audio integration with popular middleware solutions and APIs

• Leverage plugin effects software to sculpt your audio to professional levels

• Identify modern audio file formats and how and when to use them

• Learn best practices when mixing sound effects and music for video games

Keywords

  • Games
  • Audio
  • Sound effects
  • Logic Pro
  • Reaper
  • Digital audio workstation
  • Fmod
  • Wwise

Authors and Affiliations

  • HELSINKI, Finland

    Robert Ciesla

About the author

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a knack for writing urban fiction and directing short films. Robert is the author of four non-fiction books. He has a strong background in audio engineering for bands and video games (starting from tracker/chiptune music in the 16-bit era of the 1990s at age 12).

Bibliographic Information

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • ISBN: 978-1-4842-8661-6
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book USD 39.99
Price excludes VAT (USA)