Authors:
Make the lateral shift from programming to creative programming with the Processing language and amply your creative visions
Learn to creatively program your art through practical resources and skill development
Understand the backend of coding an art piece for presentation
Part of the book series: Design Thinking (DESTH)
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Table of contents (10 chapters)
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Front Matter
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Creative coding
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Front Matter
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An example: MOUNTROTHKO
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Front Matter
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Coding practice
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Front Matter
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Back Matter
About this book
In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike.
What You’ll Learn
- Review ideas and approaches from creative programming to different professional domains
- Work with computational tools like the Processing language
- Understand the skills needed to move from static elements to animation to interaction
- Use interactivity as input to bring creative concepts closer to refinement and depth
- Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
- Leverage the diversity of art code on other platforms like the web or mobile applications
- Understand the end-to-end process of computation art through real world use cases
- Study best practices, common pitfalls, and challenges of the creative process
Who This Book Is For
Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.
Keywords
- Creative Computation
- Creative Coding
- Processing Software
- Computing Art
- Visual Art
- Interactivity
- Art Education
- Design Education
- Practitioner
- Textbook
- Processing
- Design
Reviews
Authors and Affiliations
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Eindhoven, The Netherlands
Yu Zhang, Mathias Funk
About the authors
Mathias Funk is Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology (TU/e). He has a background in Computer Science and a PhD in Electrical Engineering (from Eindhoven University of Technology). His research interests include complex systems design, remote data collection, systems for musical expression, and design tools such as domain-specific languages and integrated development environments. In the past he has worked in research positions at ATR Japan, RWTH Aachen and he has been Visiting Researcher at Philips Consumer Lifestyle, The Netherlands. He is also the co-founder of UXsuite, a high-tech spin-off from Eindhoven University of Technology. He has years of experience in software architecture and design, engineering of distributed systems, and web technologies. Further areas of interest and practice are domain-specific languages and code generation, sound and video processing systems, and data and information visualization approaches. He has been involved extensively in the business side of innovation, the transfer of research to commercial products, and he loves to think about a design’s real world impact. As a teacher, he teaches various technology-oriented courses in the Industrial Design curriculum about designing with data and visualization approaches, systems design and technologies for connected products and systems. He is regularly invited to give international workshops on large-scale interactive systems, group music improvisation interfaces and expressive (musical) interaction. He has been an active musician for years, and is very interested in the intersection of music, art, and design in particular. Mathias Funk is a senior member of the ACM.
Bibliographic Information
Book Title: Coding Art
Book Subtitle: The Four Steps to Creative Programming with the Processing Language
Authors: Yu Zhang, Mathias Funk
Series Title: Design Thinking
DOI: https://doi.org/10.1007/978-1-4842-6264-1
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Yu Zhang, Mathias Funk 2021
eBook ISBN: 978-1-4842-6264-1Published: 06 January 2021
Series ISSN: 2945-7793
Series E-ISSN: 2945-7807
Edition Number: 1
Number of Pages: XV, 280
Number of Illustrations: 5 b/w illustrations, 28 illustrations in colour
Topics: Graphic Design, Professional Computing, Computer Graphics