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  • © 2020

Developing Inclusive Mobile Apps

Building Accessible Apps for iOS and Android

Apress

Authors:

  • Get accessibility right so that your customer base includes everyone

  • Work with both development and design skills

  • Plan for disabilities across the board from hearing and sight to motor skills and cognitive impairments

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xvii
  2. Accessibility

    • Rob Whitaker
    Pages 1-16
  3. Digital Inclusion

    • Rob Whitaker
    Pages 17-49
  4. Android Accessibility Model

    • Rob Whitaker
    Pages 67-91
  5. Android Accessibility Features

    • Rob Whitaker
    Pages 93-137
  6. iOS Accessibility Model

    • Rob Whitaker
    Pages 139-174
  7. iOS Accessibility Features – General

    • Rob Whitaker
    Pages 175-201
  8. iOS Accessibility Features – Vision

    • Rob Whitaker
    Pages 203-247
  9. iOS Accessibility Features – Hearing

    • Rob Whitaker
    Pages 263-268
  10. Testing for Accessibility

    • Rob Whitaker
    Pages 269-289
  11. Making Your App Inclusive

    • Rob Whitaker
    Pages 291-329
  12. Back Matter

    Pages 331-342

About this book

By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard.

To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone.

Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances.



What You'll Learn

  • Create mobile experiences that work for as many people as possible
  • Incorporate a worldview of accessibility and customer service into your design 
  • Work with accessibility tools and techniques commonly available for developers




Who This Book Is For


Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.




Authors and Affiliations

  • Derby, UK

    Rob Whitaker

About the author

Rob Whitaker is an iOS software development engineer at Capital One UK with a passion for improving digital experiences for everyone. He actively observes how people use technology, and considers how we can all make those interactions better. Currently he’s working on a project to make the Capital One UK app the first mobile app certified by the RNIB (Royal National Institute for Blind People).

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access