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Game Development with Ren'Py

Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine

Apress

Authors:

  • Great tool for breaking down general programming logic

  • Create quality visual novels using Ren'Py, Tyranobuilder, and Twine

  • No previous programming experience required

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eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (8 chapters)

  1. Front Matter

    Pages i-xxiv
  2. Stories and How to Craft Them

    • Robert Ciesla
    Pages 1-46
  3. The (Ancient) Art of Interactive Fiction

    • Robert Ciesla
    Pages 47-77
  4. The Modern Visual Novel

    • Robert Ciesla
    Pages 79-108
  5. Working in Ren’Py, Twine, and TyranoBuilder

    • Robert Ciesla
    Pages 109-143
  6. Deeper Down the Dungeon

    • Robert Ciesla
    Pages 145-185
  7. Deploying for Popular Platforms

    • Robert Ciesla
    Pages 187-215
  8. Three Little Games

    • Robert Ciesla
    Pages 217-324
  9. Promotional Strategies

    • Robert Ciesla
    Pages 325-337
  10. Back Matter

    Pages 339-346

About this book

Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life.

In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms.

Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre.

What You'll Learn

  • Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine
  • Examine the basics of general programming logic
  • Deploy to all available operating systems and platforms
  • Review different approaches to fiction writing in the context of text-based games

Who This Book Is For

People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.

Keywords

  • Ren'Py
  • TyranoBuilder
  • Twine
  • Visual Novel Games
  • Python
  • Game Development
  • Open Source

Authors and Affiliations

  • Helsinki, Finland

    Robert Ciesla

About the author

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. 

Bibliographic Information

  • Book Title: Game Development with Ren'Py

  • Book Subtitle: Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine

  • Authors: Robert Ciesla

  • DOI: https://doi.org/10.1007/978-1-4842-4920-8

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Robert Ciesla 2019

  • Softcover ISBN: 978-1-4842-4919-2Published: 02 July 2019

  • eBook ISBN: 978-1-4842-4920-8Published: 29 June 2019

  • Edition Number: 1

  • Number of Pages: XXIV, 346

  • Number of Illustrations: 50 b/w illustrations

  • Topics: Game Development, Python, Open Source

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access