Overview
- Teaches you how to craft a multiplayer game with TypeScript, web sockets, and Phaser
- Provides a starting point for beginning and intermediate users to create multiplayer games for the browser
- Shows you how to use your newly acquired skills to add your own twists to the game
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Table of contents (11 chapters)
Keywords
About this book
Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.
Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.
What You'll Learn
- Discover the ins and outs of Socket.IO for real-time web communication
- Use TypeScript to allow your project to be typed and self-documenting
- See how gaming mechanics work to make a game entertaining
- Get a deeper understanding of how to structure your working directory and your code
- Scale what you have created
Who This Book Is For
Developers who want to know how to create and structure a complex online game
Authors and Affiliations
About the author
Oscar Lodriguez has been developing software as a freelancer for close to 13 years. During this time, he has worked with software giants such as Adyen, BNP Paribas, Ebay, Bol.com, Schiphol, and Backbase. He has a bachelor's degree in computer science and is a motivated and avid learner who stays up to date with web industry standards. He has written three books and speaks regularly at Golang/JavaScript meet-ups in and around Holland.
Bibliographic Information
Book Title: Let’s Build a Multiplayer Phaser Game
Book Subtitle: With TypeScript, Socket.IO, and Phaser
Authors: Oscar Lodriguez
DOI: https://doi.org/10.1007/978-1-4842-4249-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Oscar Lodriguez 2019
Softcover ISBN: 978-1-4842-4248-3Published: 06 December 2018
eBook ISBN: 978-1-4842-4249-0Published: 05 December 2018
Edition Number: 1
Number of Pages: XIII, 151
Number of Illustrations: 8 b/w illustrations
Topics: Game Development, Programming Languages, Compilers, Interpreters, Programming Techniques