Overview
- Think computationally to use Swift to solve logic puzzles and create algorithms
- Collect lines of code into blocks, functions, procedures, and methods
- Structure data with Swift
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Table of contents (14 chapters)
Keywords
About this book
Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You’ll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS.
Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you’ll learn to use algorithms and structure data. Finally, you’ll see how to bring people into what you’ve built through a useable UI and how UI and code relate.
What You'll Learn
- Recognize patterns and use abstractions
- Build code into reusable frameworks
- Manage code and share version control
- Solve logic puzzles
Young professionals interested in learning computer science from an Apple platform standpoint.
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Learn Computer Science with Swift
Book Subtitle: Computation Concepts, Programming Paradigms, Data Management, and Modern Component Architectures with Swift and Playgrounds
Authors: Jesse Feiler
DOI: https://doi.org/10.1007/978-1-4842-3066-4
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Jesse Feiler 2018
Softcover ISBN: 978-1-4842-3065-7Published: 17 December 2017
eBook ISBN: 978-1-4842-3066-4Published: 15 December 2017
Edition Number: 1
Number of Pages: XVI, 303
Number of Illustrations: 3 b/w illustrations, 113 illustrations in colour
Topics: Software Engineering/Programming and Operating Systems