Overview
- Covers the essential topics for typical game development.
- Topics are grouped in chapters in such a way that it is suitable for both beginners and intermediates.
- Examples are framed to match real time scenarios.
- Covers most complex features not available in other books.
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About this book
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.
You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.
What You'll Learn
- Get a simple head start in Cocos2d-JS
- Gain an architectural overview of the different blocks of the framework
- Master sprites, spritesheets, and frame animation
- Work with the event system in Cocos2d-JS
- Discover the animation APIs in Cocos2d-JS
- Leverage the built-in physics engine
Who This Book Is For
Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
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Table of contents (8 chapters)
Authors and Affiliations
About the authors
Bibliographic Information
Book Title: Rapid Game Development Using Cocos2d-JS
Book Subtitle: An end-to-end guide to 2D game development using JavaScript
Authors: Hemanth Kumar, Abdul Rahman
DOI: https://doi.org/10.1007/978-1-4842-2553-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Hemanth Kumar 2016
Softcover ISBN: 978-1-4842-2552-3Published: 19 December 2016
eBook ISBN: 978-1-4842-2553-0Published: 19 December 2016
Edition Number: 1
Number of Pages: XV, 126
Number of Illustrations: 3 b/w illustrations, 39 illustrations in colour
Topics: Game Development, Programming Techniques, Open Source