© 2016

BlitzMax for Absolute Beginners

Games Programming for the Absolute Beginner

  • Learn how to program computer games from scratch with BlitzMax in this one of a kind book

  • Produce high quality arcade games with sound and graphics

  • Utilize the power of OpenGL to create fantastic 3D effects


Table of contents

  1. Front Matter
    Pages i-xxi
  2. Sloan Kelly
    Pages 1-11
  3. Sloan Kelly
    Pages 13-16
  4. Sloan Kelly
    Pages 17-23
  5. Sloan Kelly
    Pages 25-50
  6. Sloan Kelly
    Pages 51-62
  7. Sloan Kelly
    Pages 63-69
  8. Sloan Kelly
    Pages 71-76
  9. Sloan Kelly
    Pages 77-99
  10. Sloan Kelly
    Pages 101-114
  11. Sloan Kelly
    Pages 115-116
  12. Sloan Kelly
    Pages 117-133
  13. Sloan Kelly
    Pages 135-141
  14. Sloan Kelly
    Pages 143-148
  15. Sloan Kelly
    Pages 149-154
  16. Sloan Kelly
    Pages 155-159
  17. Sloan Kelly
    Pages 161-169
  18. Sloan Kelly
    Pages 171-178
  19. Sloan Kelly
    Pages 179-205
  20. Sloan Kelly
    Pages 207-213

About this book


Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.

What You'll Learn

  • Program computer games from scratch with BlitzMax
  • Produce high-quality arcade games with sound and graphics
  • Utilize the power of OpenGL to create fantastic 3D effects

Who This Book Is For

Those new to game programming and those new to BlitzMax.


game programming BlitzMax game development development source code software application

Authors and affiliations

  1. 1.Niagara FallsCanada

About the authors

Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery.  Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, JavaScript, XML.

Bibliographic information

  • Book Title BlitzMax for Absolute Beginners
  • Book Subtitle Games Programming for the Absolute Beginner
  • Authors Sloan Kelly
  • DOI
  • Copyright Information Sloan Kelly 2016
  • Publisher Name Apress, Berkeley, CA
  • eBook Packages Professional and Applied Computing Professional and Applied Computing (R0) Apress Access Books
  • Softcover ISBN 978-1-4842-2522-6
  • eBook ISBN 978-1-4842-2523-3
  • Edition Number 1
  • Number of Pages XXI, 278
  • Number of Illustrations 1 b/w illustrations, 80 illustrations in colour
  • Topics Game Development