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BlitzMax for Absolute Beginners

Games Programming for the Absolute Beginner

  • Sloan Kelly

Table of contents

  1. Front Matter
    Pages i-xxi
  2. Sloan Kelly
    Pages 1-11
  3. Sloan Kelly
    Pages 13-16
  4. Sloan Kelly
    Pages 17-23
  5. Sloan Kelly
    Pages 25-50
  6. Sloan Kelly
    Pages 51-62
  7. Sloan Kelly
    Pages 63-69
  8. Sloan Kelly
    Pages 71-76
  9. Sloan Kelly
    Pages 77-99
  10. Sloan Kelly
    Pages 101-114
  11. Sloan Kelly
    Pages 115-116
  12. Sloan Kelly
    Pages 117-133
  13. Sloan Kelly
    Pages 135-141
  14. Sloan Kelly
    Pages 143-148
  15. Sloan Kelly
    Pages 149-154
  16. Sloan Kelly
    Pages 155-159
  17. Sloan Kelly
    Pages 161-169
  18. Sloan Kelly
    Pages 171-178
  19. Sloan Kelly
    Pages 179-205
  20. Sloan Kelly
    Pages 207-213
  21. Sloan Kelly
    Pages 215-215
  22. Sloan Kelly
    Pages 217-217
  23. Sloan Kelly
    Pages 219-249
  24. Sloan Kelly
    Pages 251-253
  25. Back Matter
    Pages 255-278

About this book

Introduction

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.


What You'll Learn

  • Program computer games from scratch with BlitzMax
  • Produce high-quality arcade games with sound and graphics
  • Utilize the power of OpenGL to create fantastic 3D effects


Who This Book Is For

Those new to game programming and those new to BlitzMax.


Keywords

game programming BlitzMax game development development source code software application

Authors and affiliations

  • Sloan Kelly
    • 1
  1. 1.Niagara FallsCanada

Bibliographic information