Table of contents
About this book
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies.
Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists.
Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Editors and affiliations
- Book Title Human Factors in Augmented Reality Environments
Mark A Livingston
- DOI https://doi.org/10.1007/978-1-4614-4205-9
- Copyright Information Springer Science+Business Media New York 2013
- Publisher Name Springer, New York, NY
- eBook Packages Computer Science Computer Science (R0)
- Hardcover ISBN 978-1-4614-4204-2
- Softcover ISBN 978-1-4939-0195-1
- eBook ISBN 978-1-4614-4205-9
- Edition Number 1
- Number of Pages X, 274
- Number of Illustrations 0 b/w illustrations, 0 illustrations in colour
User Interfaces and Human Computer Interaction
Communications Engineering, Networks
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Communication Networks
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