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Computers, Chess, and Cognition

  • T. Anthony Marsland
  • Jonathan Schaeffer

Table of contents

  1. Front Matter
    Pages i-xii
  2. Man and Machine

    1. Front Matter
      Pages 1-1
    2. T. A. Marsland
      Pages 3-7
    3. D. Kopec
      Pages 9-32
    4. J. Schaeffer
      Pages 33-45
    5. D. N. L. Levy
      Pages 47-52
  3. Chess Programs

    1. Front Matter
      Pages 53-54
    2. F.-h. Hsu, T. S. Anantharaman, M. S. Campbell, A. Nowatzyk
      Pages 55-78
    3. H. J. Berliner, C. Ebeling
      Pages 79-109
    4. R. M. Hyatt, A. E. Gower, H. L. Nelson
      Pages 111-130
  4. Computer Chess Methods

    1. Front Matter
      Pages 131-132
    2. H. Kaindl
      Pages 133-158
    3. G. Goetsch, M. S. Campbell
      Pages 159-168
    4. I. S. Herschberg, H. J. van den Herik, P. N. A. Schoo
      Pages 183-196
    5. T. Scherzer, L. Scherzer, D. Tjaden
      Pages 197-216
    6. T. A. Marsland
      Pages 217-223
  5. Computer Chess and AI

    1. Front Matter
      Pages 225-226
    2. J. McCarthy
      Pages 227-237
    3. D. Michie
      Pages 239-257
    4. M. V. Donskoy, J. Schaeffer
      Pages 259-268
  6. A New Drosophila for AI?

    1. Front Matter
      Pages 269-269
    2. K. Chen, A. Kierulf, M. Müller, J. Nievergelt
      Pages 271-285
  7. Back Matter
    Pages 301-323

About these proceedings

Introduction

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Keywords

artificial intelligence cognition computer chess evolution intelligence knowledge representation learning

Editors and affiliations

  • T. Anthony Marsland
    • 1
  • Jonathan Schaeffer
    • 1
  1. 1.Computing Science DepartmentUniversity of AlbertaEdmontonCanada

Bibliographic information